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In ''Pikmin'', the only way to see enemies fall off is by luring a Shearwig into an area with a low boundary, damaging it, and hoping it flies over it. Other than that, there is [[Beady Long Legs#Presumed glitch|a presumed glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze. | In ''Pikmin'', the only way to see enemies fall off is by luring a Shearwig into an area with a low boundary, damaging it, and hoping it flies over it. Other than that, there is [[Beady Long Legs#Presumed glitch|a presumed glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze. | ||
In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. | In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. | ||
For ''Pikmin 3'', the rules were changed a bit: enemies that fall | For ''Pikmin 3'', the rules were changed a bit: enemies that fall into the abyss are put back onto the ledge that they fell off of in a similar way to that of the leaders. The enemies, however, do not take any damage. This is observable in [[Mission Mode]] in stages such as the [[Clockwork Chasm]], and in [[Bingo Battle]] in stages such as the [[Corroded Maze]]. | ||
===Other objects=== | ===Other objects=== | ||
[[Ship part]]s that fall into a pit will not return. Notoriously, the [[Libra]] has the potential to [[Glitches in Pikmin#Libra glitch|fall off the island]] it is at while being carried, and if it falls into the void, it cannot be recovered. | [[Ship part]]s that fall into a pit will not return. Notoriously, the [[Libra]] has the potential to [[Glitches in Pikmin#Libra glitch|fall off the island]] it is at while being carried, and if it falls into the void, it cannot be recovered. | ||
In ''Pikmin 2'', [[ | In ''Pikmin 2'', all [[carry|carriable]] objects that fall off will simply reappear back on the stage near the point they fell <ref>[https://www.youtube.com/watch?v=kcemR6ZejJ4&t=300s YouTube video] accidentally showing what happens to both treasures and enemy corpses when they fall into a pit</ref>, specifically on the closest [[Carry#Paths|carrying waypoint]]. This is also true for treasures being carried by Dweevils or treasures that are inside undefeated enemies due to them being disconnected/dropped when their holder is removed by the abyss. | ||
In ''Pikmin 3'', fruits, treasures, and minor objects that fall into the abyss will simply reappear at their original location. | |||
In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level. | In ''Pikmin'', if the cursor is placed on a bottomless pit, it sinks to the bottom and becomes invisible. In ''Pikmin 2'', ''New Play Control! Pikmin'', ''New Play Control! Pikmin 2'', and ''Pikmin 3'' (all [[controls|control]] schemes), it stays on an invisible plane at ground level. | ||
== Trivia == | == Trivia == | ||
* Internally, ''Pikmin 2'' calls the | * Internally, ''Pikmin 2'' calls the abyss <code>hell</code>. | ||
==See also== | ==See also== |