Controls: Difference between revisions

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(→‎Area selection: Added Nintendo Switch controls)
(Cleanup of the previous edits.)
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===''Pikmin''===
===''Pikmin''===
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to [[Pikmin 3 Deluxe]].
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
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|  
|  
|-
|-
| Move the [[cursor]] - stick
| Move the [[cursor]] – stick
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
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|  
|  
|-
|-
| Move the [[cursor]] - gryo
| Move the [[cursor]] &ndash; gyro
| align="center"| N/A
| align="center"| N/A
| align="center"| N/A
| align="center"| N/A
| align="center"| Move the right Joy-Con/Move the Pro Controller
| align="center"| Move the right Joy-Con / Move the Pro Controller
|
|
|-  
|-  
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally
| The player can use {{button|gc|stick|wii|stick|switch|rstick}} to rotate the camera sideways.
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
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| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>vertically
| Tilting {{button|switch|rstick|size=x24px}} vertically adjusts the camera's vertical angle
|
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
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===''Pikmin 2''===
===''Pikmin 2''===
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to [[Pikmin 3 Deluxe]].
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}.


{| class = "wikitable" style="width: 80%"
{| class = "wikitable" style="width: 80%"
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|  
|  
|-
|-
| Move the [[cursor]] - stick
| Move the [[cursor]] &ndash; stick
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|remote|size=x24px}}
| align="center"|{{button|wii|remote|size=x24px}}
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|  
|  
|-
|-
| Move the [[cursor]] - gyro
| Move the [[cursor]] &ndash; gyro
| N/A
| N/A
| N/A
| N/A
| Move the right Joy-Con/Move the Pro Controller
| Move the right Joy-Con / Move the Pro Controller
|
|
|-
|-
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|wii|z|size=x24px}}<br>held
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally
| The player can use {{button|gc|stick|wii|stick|switch|rstick}} to rotate the camera sideways.
| On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways.
|-
|-
| Change camera's distance
| Change camera's distance
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| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|gc|r|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|wii|padlr|size=x24px}}<br>held
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>held
| Tilting {{button|switch|rstick|size=x24px}} vertically adjusts the camera's vertical angle
|
|-
|-
| Change camera's vertical angle
| Change camera's vertical angle
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|gc|z|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|wii|padu|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}
| align="center"|{{button|switch|rstick|size=x24px}}<br>vertically
| Tilting {{button|switch|rstick|size=x24px}} vertically adjusts the camera's vertical angle
|
|-
|-
| Open [[Onion menu]]
| Open [[Onion menu]]
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| align="center"|{{button|wii|-|size=x24px}}
| align="center"|{{button|wii|-|size=x24px}}
| align="center"|N/A
| align="center"|N/A
| In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
| In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]].
|}
|}