Controls: Difference between revisions
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(→Area selection: Added Nintendo Switch controls) |
(Cleanup of the previous edits.) |
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===''Pikmin''=== | ===''Pikmin''=== | ||
The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to | The first title in the franchise is played on the [[GameCube]], and hence, with the GameCube controller. The ''[[New Play Control! Pikmin]]'' version is played using the [[Wii]] Remote and the Nunchuk. The [[Pikmin 1 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
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| | | | ||
|- | |- | ||
| Move the [[cursor]] | | Move the [[cursor]] – stick | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|remote|size=x24px}} | | align="center"|{{button|wii|remote|size=x24px}} | ||
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| | | | ||
|- | |- | ||
| Move the [[cursor]] | | Move the [[cursor]] – gyro | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"| N/A | | align="center"| N/A | ||
| align="center"| Move the right Joy-Con/Move the Pro Controller | | align="center"| Move the right Joy-Con / Move the Pro Controller | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally | ||
| | | On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | ||
|- | |- | ||
| Change camera's distance | | Change camera's distance | ||
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| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}}<br>vertically | ||
| | | | ||
|- | |- | ||
| Open [[Onion menu]] | | Open [[Onion menu]] | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to | The sequel retains many of the controls from the first game, but with some additions and changes. Like the first game, the original GameCube version is played using a GameCube controller, the ''[[New Play Control! Pikmin 2]]'' version is played with the Wii Remote and the Nunchuk, and the [[Pikmin 2 (Nintendo Switch)|Nintendo Switch version]] uses a control scheme similar to {{p3d}}. | ||
{| class = "wikitable" style="width: 80%" | {| class = "wikitable" style="width: 80%" | ||
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| | | | ||
|- | |- | ||
| Move the [[cursor]] | | Move the [[cursor]] – stick | ||
| align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|stick|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|remote|size=x24px}} | | align="center"|{{button|wii|remote|size=x24px}} | ||
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| | | | ||
|- | |- | ||
| Move the [[cursor]] | | Move the [[cursor]] – gyro | ||
| N/A | | N/A | ||
| N/A | | N/A | ||
| Move the right Joy-Con/Move the Pro Controller | | Move the right Joy-Con / Move the Pro Controller | ||
| | | | ||
|- | |- | ||
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| align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | | align="center"|{{button|gc|l|size=x24px}}<br>lightly or fully held | ||
| align="center"|{{button|wii|z|size=x24px}}<br>held | | align="center"|{{button|wii|z|size=x24px}}<br>held | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}}<br>horizontally | ||
| | | On the GameCube and Wii, the player can press the button and use {{button|gc|stick|wii|stick}} to rotate the camera sideways. | ||
|- | |- | ||
| Change camera's distance | | Change camera's distance | ||
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| align="center"|{{button|gc|r|size=x24px}}<br>held | | align="center"|{{button|gc|r|size=x24px}}<br>held | ||
| align="center"|{{button|wii|padlr|size=x24px}}<br>held | | align="center"|{{button|wii|padlr|size=x24px}}<br>held | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}}<br>held | ||
| | | | ||
|- | |- | ||
| Change camera's vertical angle | | Change camera's vertical angle | ||
| align="center"|{{button|gc|z|size=x24px}} | | align="center"|{{button|gc|z|size=x24px}} | ||
| align="center"|{{button|wii|padu|size=x24px}} | | align="center"|{{button|wii|padu|size=x24px}} | ||
| align="center"|{{button|switch|rstick|size=x24px}} | | align="center"|{{button|switch|rstick|size=x24px}}<br>vertically | ||
| | | | ||
|- | |- | ||
| Open [[Onion menu]] | | Open [[Onion menu]] | ||
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| align="center"|{{button|wii|-|size=x24px}} | | align="center"|{{button|wii|-|size=x24px}} | ||
| align="center"|N/A | | align="center"|N/A | ||
| In ''Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]]. | | In ''New Play Control! Pikmin 2'', it makes the [[Wii]] Remote's speaker sound a "boing" sound effect, the same that can be heard when an invalid Pikmin number is attempted on the [[Onion menu]]. | ||
|} | |} | ||