Beady Long Legs: Difference between revisions

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Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over.
Be careful when entering the boss's arena in ''Pikmin'', since it can crush Pikmin when it falls down from the ceiling. This can catch unprepared players with large armies by surprise, but was changed for ''Pikmin 2'': the Beady Long Legs will not be able to harm Pikmin until its introduction animation is over.


You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it.
You should have no more than 30 Pikmin, as a large group can be hard to control and may cause a few deaths. Aim at its core and launch your Pikmin freely, being careful to neither miss nor let the grounded Pikmin get stomped on. [[Swarming]] will prove helpful here. When it shivers, it is about to shake Pikmin off. Call the Pikmin quickly, or else they might fall off for a few seconds and lose their bud or flower [[Maturity|status]]. In ''Pikmin 2'', all Pikmin will be shaken off, but in ''Pikmin'', a few may still remain latched. Attacking one of its feet in ''Pikmin'' will not cause any damage, but the creature will have difficulties landing it, allowing Pikmin attacking the head more time before it attempts to shake them off.


If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time.
If you have a viable amount of Yellow Pikmin, attack at will, but if not, bring twenty to thirty of some other types, preferably Red Pikmin, and wait until it has done eight stomps (two with each leg); it will lean down afterwards to rest. It will do this twice, so you should ignore it the first time, and then as soon as it begins to lean again, quickly throw Pikmin at its body. This will allow you to attack for a longer period of time.