Rusty Gulch: Difference between revisions

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==Level information==
==Level information==
*;Enemies
*'''Theme''': Metal
**[[Dwarf Red Bulborb]]
*'''Enemies''':
**[[Gatling Groink]]
**[[Dwarf Red Bulborb]]s
**[[Male Sheargrub|Male]]/[[Female Sheargrub]]s
**[[Male Sheargrub]]s
**[[Shearwig]]
**[[Female Sheargrub]]s
**[[Honeywisp]]
**Stationary [[Gatling Groink]]
**[[Honeywisp]]s
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**None
*'''Treasures''':
**None
*'''Plants''':
**None
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
**[[Egg]]s


*;Hazards
{{sublevel technical
**Explosion (Gatling Groink's blast)
|2p          = y
**Abyss
|cave        = vs_6_hiyahiya
|enemymax    = 35
|itemmax    = 0
|gatemax    = 0
|capmax      = 50
|rooms      = 4
|geyser      = No
|unitfile    = vs_6_nobo_metal.txt
|lightfile  = vs_6_light.ini
|bg          = "build" (steel)
|clog        = No
|hiddenfloor = 0
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
{{!}}-
{{sublevel units
|room_vs_nobo2_4_metal|Zigzagging corridors (x1)
|room_vs_north_1_metal|Circular room with 1 exit (x2)
|item_cap_metal|Dead end with item (x2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
{{!}}-
{{sublevel units
|room_vs_hitode2x3_5_metal|X-shaped room (x1)
|room_hitode3x3_5_metal|Room with raised corner (x2)
|cap_metal|Dead end (x4)
|way2_metal|Corridor (x14)
|way2x2_metal|Long corridor (x4)
|wayl_metal|Turning corridor (x11)
}}
{{sublevel units
|way3_metal|Three-way crossing (x7)
|item_cap_metal|Dead end with item (x2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
{{!}}-
{{sublevel units
|room_hitode4x4_tower_3_metal|Circular room with raised corner (x2)
|room_cent_4_metal|Circular room with 4 exits (x2)
|way2x2_metal|Long corridor (x3)
|cap_metal|Dead end (x4)
|wayl_metal|Turning corridor (x10)
|way2_metal|Corridor (x8)
}}
}}


==Gatling Groink strategies==
==Gatling Groink strategies==