Rusty Gulch: Difference between revisions
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==Level information== | ==Level information== | ||
* | *'''Theme''': Metal | ||
**[[Dwarf Red Bulborb]] | *'''Enemies''': | ||
**[[Gatling Groink]] | **[[Dwarf Red Bulborb]]s | ||
**[[ | **[[Male Sheargrub]]s | ||
**[[ | **[[Female Sheargrub]]s | ||
**[[ | **Stationary [[Gatling Groink]] | ||
**[[Honeywisp]]s | |||
**[[Shearwig]]s (under marbles) | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**None | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**[[Pellet Posy|Pellet Posies]] | |||
**[[Egg]]s | |||
{{sublevel technical | |||
|2p = y | |||
|cave = vs_6_hiyahiya | |||
|enemymax = 35 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 4 | |||
|geyser = No | |||
|unitfile = vs_6_nobo_metal.txt | |||
|lightfile = vs_6_light.ini | |||
|bg = "build" (steel) | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | |||
{{!}}- | |||
{{sublevel units | |||
|room_vs_nobo2_4_metal|Zigzagging corridors (x1) | |||
|room_vs_north_1_metal|Circular room with 1 exit (x2) | |||
|item_cap_metal|Dead end with item (x2) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | |||
{{!}}- | |||
{{sublevel units | |||
|room_vs_hitode2x3_5_metal|X-shaped room (x1) | |||
|room_hitode3x3_5_metal|Room with raised corner (x2) | |||
|cap_metal|Dead end (x4) | |||
|way2_metal|Corridor (x14) | |||
|way2x2_metal|Long corridor (x4) | |||
|wayl_metal|Turning corridor (x11) | |||
}} | |||
{{sublevel units | |||
|way3_metal|Three-way crossing (x7) | |||
|item_cap_metal|Dead end with item (x2) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | |||
{{!}}- | |||
{{sublevel units | |||
|room_hitode4x4_tower_3_metal|Circular room with raised corner (x2) | |||
|room_cent_4_metal|Circular room with 4 exits (x2) | |||
|way2x2_metal|Long corridor (x3) | |||
|cap_metal|Dead end (x4) | |||
|wayl_metal|Turning corridor (x10) | |||
|way2_metal|Corridor (x8) | |||
}} | |||
}} | |||
==Gatling Groink strategies== | ==Gatling Groink strategies== |