Empress Bulblax: Difference between revisions

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The Empress Bulblax is one of the few bosses that can vary depending on where the player encounters it: for the Hole of Beasts fight, it is easier to throw the Pikmin on the Empress Bulblax's side to the left and retreat to the alcove in the wall between attacks. Here, it is also effective to [[Group move|swarm]] the body from the left at the start of the battle, before the boss wakes up. Doing this will deal heavy damage if many Pikmin manage to latch onto the Empress.
The Empress Bulblax is one of the few bosses that can vary depending on where the player encounters it: for the Hole of Beasts fight, it is easier to throw the Pikmin on the Empress Bulblax's side to the left and retreat to the alcove in the wall between attacks. Here, it is also effective to [[Group move|swarm]] the body from the left at the start of the battle, before the boss wakes up. Doing this will deal heavy damage if many Pikmin manage to latch onto the Empress.


This is not as effective in the later two battles, as the Pikmin have less time to attack the enemy before she shakes the Pikmin off, and they have the Empress continuously giving birth to [[Bulborb Larva]]e. These are easily defeated by their own mother's rolling; alternatively, in the Frontier Cavern, since the number that can exist is finite, they can be lured away from the Empress with one captain while the other fights the boss, resulting in a fight that is about as easy as in the Hole of Beasts. For the Hole of Heroes fight, the player starts off behind the Empress, and she can make boulders fall after hitting the walls; these are most easily avoided by moving behind the exit hole, itself behind a [[gate]]. All rules apply here the same as the Frontier Cavern fight, but trapping the larvae is nearly impossible, and requires a decoy captain who is in good condition.
This is not as effective in the later two battles, as the Pikmin have less time to attack the enemy before she shakes the Pikmin off, and they have the Empress continuously giving birth to [[Bulborb Larva]]e. These are easily defeated by their own mother's rolling; alternatively, in the Frontier Cavern, since the number that can exist is finite, they can be lured away from the Empress with one leader while the other fights the boss, resulting in a fight that is about as easy as in the Hole of Beasts. For the Hole of Heroes fight, the player starts off behind the Empress, and she can make boulders fall after hitting the walls; these are most easily avoided by moving behind the exit hole, itself behind a [[gate]]. All rules apply here the same as the Frontier Cavern fight, but trapping the larvae is nearly impossible, and requires a decoy leader who is in good condition.


When defeated, four of the Empress Bulblax's front body segments explode, leaving only the segment attached to the head, which can be returned to the Research Pod and cashed in for 15 [[poko]]s.
When defeated, four of the Empress Bulblax's front body segments explode, leaving only the segment attached to the head, which can be returned to the Research Pod and cashed in for 15 [[poko]]s.


During the fights with the Bulborb Larvae, it is suggested that a captain should distract the larvae, preferably at full health and with the [[Metal Suit Z]] obtained, as the larvae can deal a lot of damage otherwise.
During the fights with the Bulborb Larvae, it is suggested that a leader should distract the larvae, preferably at full health and with the [[Metal Suit Z]] obtained, as the larvae can deal a lot of damage otherwise.


==In other games==
==In other games==