Wistful Wild: Difference between revisions

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*The "start" and "end" of the area are the same as the locations of the final and first [[ship part]]s in ''[[Pikmin (game)|Pikmin]]'', respectively.
*The "start" and "end" of the area are the same as the locations of the final and first [[ship part]]s in ''[[Pikmin (game)|Pikmin]]'', respectively.
*The Wistful Wild is the only area in ''Pikmin 2'' to not have an above-ground [[Enemy#Boss|boss]] fight of any kind.
*The Wistful Wild is the only area in ''Pikmin 2'' to not have an above-ground [[Enemy#Boss|boss]] fight of any kind.
*The Wistful Wild was originally going to be called the "Land of Promise", as seen in the early English script left inside the game.{{cite web|https://tcrf.net/Pikmin_2/Early_English_Script#Names|Pikmin 2/Early English Script|The Cutting Room Floor|retrieved={{date|31|July|2017}}}} This name is retained in other language versions (see below).
*If the player somehow enters the Wistful Wild before they repay the debt, the enemies, gates, bridges, treasures, clogs, etc. won't be there but the [[Burgeoning Spiderwort]]s, [[cave]]s, and piles of [[rubble]] will. The Burgeoning Spiderworts won't have any [[Burgeoning Spiderwort mold|mold]] nor [[Ravenous Whiskerpillar]]s.{{citation needed}}
*If the player somehow enters the Wistful Wild before they repay the debt, the enemies, gates, bridges, treasures, clogs, etc. won't be there but the [[Burgeoning Spiderwort]]s, [[cave]]s, and piles of [[rubble]] will. The Burgeoning Spiderworts won't have any [[Burgeoning Spiderwort mold|mold]] nor [[Ravenous Whiskerpillar]]s.{{citation needed}}
*In the ''[[New Play Control!]]'' remake, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}
*In the ''[[New Play Control!]]'' remake, it is possible to destroy the water [[clog]] before taking down the bramble gate. This can be achieved by throwing Pikmin to the edge north of the clog, then using the [[group move]] function to guide them to the lake. Then, they can be guided to the northwest of the clog using some more group moving commands, and finally, they can be dismissed, remotely whistled, and guided east by a leader standing near the gate looking at the gate. They can then be dismissed on the clog.{{cite youtube|KVHNcZalKRc|showing how to destroy the clog without breaking the gate in ''New Play Control! Pikmin 2''}}