Enemy: Difference between revisions

12 bytes added ,  6 years ago
Less awkward.
Tag: Mobile edit
(Less awkward.)
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*In ''[[Pikmin 3]]'', most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s.
*In ''[[Pikmin 3]]'', most enemies will be unable to detect Pikmin and leaders if they are [[hiding]] under tall [[plant]]s.
*In ''[[Pikmin 2]]'', if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*In ''[[Pikmin 2]]'', if an [[Emperor Bulblax]] gets close to a [[bomb-rock]], it will eat it without needing to be coaxed into doing so.
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. It will reignite once the enemy leaves. With the Slooches' case, it has to touch another's trail,
*The fire on a [[Fiery Bulblax]] or a [[Pyroclasmic Slooch]]'s back will be put out should it go into water. Fiery Bulblaxes reignite once they leave the water, and Slooches reignite if they touch another's fire trail.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it.
*If a member of the [[Mandiblard family]] touches water, it will steadily lose [[health]], and if it is near a wooden [[bridge]] and not in pursuit, it will begin deconstructing it.
*[[Wogpole]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.
*[[Wogpole]]s will start flailing around if they're on dry land, but they are able to swim freely if they're underwater.