Onion: Difference between revisions

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In ''[[Pikmin 3]]'', all discovered Onions merge together the night after they are discovered, and become a single, universal Onion, greatly simplifying the management of Pikmin types at the beginning of each day. It also appears that the Onions in this game are much more malleable than their ''Pikmin'' and ''Pikmin 2'' counterparts in regards to which Pikmin species they will hold. In ''Pikmin 3'', if a new Onion color is discovered, and Pikmin from that new type are left on the landing site at the end of the [[day]], the Master Onion there will accommodate them until the Onions fuse at the end of the day.
In ''[[Pikmin 3]]'', all discovered Onions merge together the night after they are discovered, and become a single, universal Onion, greatly simplifying the management of Pikmin types at the beginning of each day. It also appears that the Onions in this game are much more malleable than their ''Pikmin'' and ''Pikmin 2'' counterparts in regards to which Pikmin species they will hold. In ''Pikmin 3'', if a new Onion color is discovered, and Pikmin from that new type are left on the landing site at the end of the [[day]], the Master Onion there will accommodate them until the Onions fuse at the end of the day.


During the daytime, Pikmin hunt and bring food, such as [[pellet]]s or slain beasts, to the Onion, which in turn produces new Pikmin seeds. If there are fewer than [[100 Pikmin limit|100 Pikmin on the field]], the seeds are ejected and take root in the ground; if not, they are stored inside the Onion, along with any other Pikmin not on the field. Unlike in the area however, the number of Pikmin that can be stored inside an Onion is unlimited, [[#Storage limit|as a general rule]]. When night falls and all the Pikmin have returned, the Onion folds or sucks in its legs and lifts off from the ground, joining the ship in low orbit.
During the daytime, Pikmin hunt and bring food, such as [[pellet]]s or slain beasts, to the Onion, which in turn produces new Pikmin seeds. If there are fewer Pikmin on the field than the allowed [[Pikmin limit|limit]], the seeds are ejected and take root in the ground; if not, they are stored inside the Onion, along with any other Pikmin not on the field. Unlike in the area however, the number of Pikmin that can be stored inside an Onion is unlimited, [[#Storage limit|as a general rule]]. When night falls and all the Pikmin have returned, the Onion folds or sucks in its legs and lifts off from the ground, joining the ship in low orbit.


Each Onion has the main body, shaped like a real world onion, with holes from which three legs come out of. At the top, there is a piece that looks like a ''[[Chaenostoma cordatum]]'', used like helicopter blades. In the first two games, these Onions look quite organic and plain, but in ''Pikmin 3'', they take on a more sci-fi look.
Each Onion has the main body, shaped like a real world onion, with holes from which three legs come out of. At the top, there is a piece that looks like a ''[[Chaenostoma cordatum]]'', used like helicopter blades. In the first two games, these Onions look quite organic and plain, but in ''Pikmin 3'', they take on a more sci-fi look.
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The number of Pikmin created when a [[pellet]] is delivered to an Onion is larger if the pellet type matches the Onion's. This should be taken into account when ordering Pikmin to [[carrying|carry]] a pellet, in order to maximize the number of Pikmin obtained.
The number of Pikmin created when a [[pellet]] is delivered to an Onion is larger if the pellet type matches the Onion's. This should be taken into account when ordering Pikmin to [[carrying|carry]] a pellet, in order to maximize the number of Pikmin obtained.


When the Onion generates Pikmin, in order to save time, like on a [[Challenge run#Speedrun|speedrun]], it is best to withdraw Pikmin from Onions so that the field total reaches [[100 Pikmin limit|100]]. This is because the Pikmin will be expelled as seeds in case there are less than 100 Pikmin on the field. The process of waiting for the seeds to be expelled and planted, waiting for them to grow stems, and [[pluck]]ing them is quite lengthy. The time it takes to withdraw the Pikmin that cap the counter, and in the case of the new Pikmin being a different type, the time it takes to store them again and retrieve the new Pikmin, is considerably smaller overall. In speedruns, the route is normally planned out so that, whenever possible, the field counter is capped when new Pikmin are generated. Normally, it's also organized so that no time is wasted withdrawing Pikmin just to avoid plucking the new ones.
When the Onion generates Pikmin, in order to save time, like on a [[Challenge run#Speedrun|speedrun]], it is best to withdraw Pikmin from Onions so that the field total reaches [[Pikmin limit|the limit]]. This is because the Pikmin will be expelled as seeds in case there are less than the limit of Pikmin on the field. The process of waiting for the seeds to be expelled and planted, waiting for them to grow stems, and [[pluck]]ing them is quite lengthy. The time it takes to withdraw the Pikmin that cap the counter, and in the case of the new Pikmin being a different type, the time it takes to store them again and retrieve the new Pikmin, is considerably smaller overall. In speedruns, the route is normally planned out so that, whenever possible, the field counter is capped when new Pikmin are generated. Normally, it's also organized so that no time is wasted withdrawing Pikmin just to avoid plucking the new ones.


In ''Pikmin 2'', after the [[Five-man Napsack]] has been obtained, the Pikmin can be told to [[carrying|carry]] a [[lie down|lying]] [[leader]] to an Onion if the player holds {{button|gc|x|wii|c}}. This carries the advantage of having one leader go to an Onion automatically while the player can control the other leader, which increases the multitasking potential. This can also be done in the first game, by holding {{button|gc|padd|wii|2}}, but because there is only one leader, the multitasking advantage does not exist. This feature has been removed in ''Pikmin 3'' in favor of the [[Go Here!]] command on the [[KopPad]].
In ''Pikmin 2'', after the [[Five-man Napsack]] has been obtained, the Pikmin can be told to [[carrying|carry]] a [[lie down|lying]] [[leader]] to an Onion if the player holds {{button|gc|x|wii|c}}. This carries the advantage of having one leader go to an Onion automatically while the player can control the other leader, which increases the multitasking potential. This can also be done in the first game, by holding {{button|gc|padd|wii|2}}, but because there is only one leader, the multitasking advantage does not exist. This feature has been removed in ''Pikmin 3'' in favor of the [[Go Here!]] command on the [[KopPad]].