Combat: Difference between revisions

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I did some research into combat in Hey! Pikmin. This edit adds some general information about combat in the game, and the details I've been able to work out so far.
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(I did some research into combat in Hey! Pikmin. This edit adds some general information about combat in the game, and the details I've been able to work out so far.)
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==In ''Hey! Pikmin''==
==In ''Hey! Pikmin''==
{{game help|hp|Describe how combat works in {{hp}}.}}
{{game help|hp|Research the combat system further.}}
In {{hp}}, combat works very differently to how it works in the main series of games. As a 2D game on the [[3DS]], combat is less focused on maneuvering around enemies and strategizing to defeat them, and is more about quick reactions and accurate aiming. Most enemies die in a single hit from a Pikmin thrown at them, and enemies with more health rarely require complex strategies to defeat, with the exception of [[boss]]es. Many enemies cannot be defeated at all.
 
The main way of defeating enemies is by throwing Pikmin at them. Small enemies usually die in 1 hit, meaning positioning the cursor accurately is the most important skill in defeating them. Larger enemies usually have some amount of [[health]], represented as a bar above the creature. When a non-Rock Pikmin is thrown on top of an enemy, it will begin to rapidly jump on it, dealing damage with each jump. Any number of Pikmin can be jumping on an enemy at once. [[Blue Pikmin]], [[Yellow Pikmin]], and [[Winged Pikmin]] all deal the standard amount of damage each jump. [[Red Pikmin]] deal twice the standard amount of damage each jump. When any of these types is thrown directly at an enemy, the initial impact does twice the damage of a single jump for that type. [[Rock Pikmin]] deal damage differently – they do not jump on enemies, and only deal damage on a direct impact before walking back to Olimar. The amount of damage dealt by a direct impact varies by enemy, and is generally much higher than a direct impact from another type. Note that limited research has been done into combat in ''Hey! Pikmin'', and this information is unconfirmed.
 
Most enemies can attack Pikmin. If a Pikmin comes into contact with a dangerous part of an enemy, such as a [[Crumbug]]'s mouth or the spore of a [[Spornet]], it will die immediately, making losing small numbers of Pikmin to a combat encounter very easy. Combat in ''Hey! Pikmin'' is very fast-paced for this reason, with the goal always being to defeat an enemy instantly if possible, or deal as much damage as possible as quickly as possible by throwing large numbers of Pikmin on it. Bosses in this game have complex attack patterns, meaning the player will only get a small period of time to attack the boss before it becomes invulnerable again.


==In ''Pikmin Adventure''==
==In ''Pikmin Adventure''==