Combat: Difference between revisions

396 bytes added ,  2 years ago
Added a short Pikmin Bloom section.
(Added a note about shot leading. Also reworded the "easy to lose small numbers of Pikmin" part, since it made it sound like it's easy to escape mostly unharmed. In reality it meant it's easy to lose Pikmin (even if only a few).)
(Added a short Pikmin Bloom section.)
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[[Boss]]es in this game are by far the most complex enemies, and are fought in special areas. Each boss has various attack phases, during most of which it is invulnerable. By exploiting a weakness in a specific phase, the player can make the boss vulnerable. In these vulnerable phases, the player has a short period of time to deal as much damage as possible.
[[Boss]]es in this game are by far the most complex enemies, and are fought in special areas. Each boss has various attack phases, during most of which it is invulnerable. By exploiting a weakness in a specific phase, the player can make the boss vulnerable. In these vulnerable phases, the player has a short period of time to deal as much damage as possible.
==In ''Pikmin Bloom''==
{{pb}} does not have a true combat system as there are no [[Enemy|enemies]]. However, Pikmin can attack mushrooms on [[challenge]]s. Pikmin attack mushrooms similarly to how they do in the main series of games, but damage works very differently. Pikmin do more damage against mushrooms of the same color, and also do more damage the higher their [[friendship]] value is.


==In ''Pikmin Adventure''==
==In ''Pikmin Adventure''==