Concrete Maze: Difference between revisions

4,633 bytes added ,  2 years ago
Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
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==Sublevel 1==
==Sublevel 1==
*'''Theme''': Concrete
* '''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Fire|Fire]]''
* '''Music''': ''[[Music in Pikmin 2#Fire|Fire]]''
*'''Time''': 70 (140 seconds)
* '''Time''': 70 (140 seconds)
*'''Starting Pikmin''':
* '''Starting Pikmin''':
**{{icon|White Pikmin|y}} × 2 (flower)
** {{icon|White Pikmin|y}} × 2 (flower)
*'''Treasures''':
* '''Treasures''':
**{{icon|The Key|y}} × 1
** {{icon|The Key|y}} × 1
*'''Enemies''':
* '''Enemies''':
**None
** None
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Clover|y}} × 1
** {{icon|Clover|y}} × 1
**{{icon|Common Glowcap|y}} × 1
** {{icon|Common Glowcap|y}} × 1
**{{icon|Dandelion|y}} × 1
** {{icon|Dandelion|y}} × 1
**{{icon|Figwort|y}} (large) × 2
** {{icon|Figwort|y}} (large red) × 2
**{{icon|Figwort|y}} (small) × 1
** {{icon|Figwort|y}} (small brown) × 10
**{{icon|Figwort|y}} (small, dying) × 1
** {{icon|Figwort|y}} (small red) × 10
**{{icon|Horsetail|y}} × 1
** {{icon|Horsetail|y}} × 1
**{{icon|Margaret|y}} × 1
** {{icon|Margaret|y}} × 1
**{{icon|Shoot|y}} × 1
** {{icon|Shoot|y}} (large) × 1
*'''Others''':
* '''Others''':
**1 type of [[gate]], with 1 [[Health|HP]]
** [[Gate]] with 1 [[Health|HP]] × 4
 
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin.


{{sublevel technical
{{sublevel technical
Line 65: Line 67:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Dandelion|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Clover|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Common Glowcap|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Shoot|y}} (large)
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Horsetail|y}}
| 1
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Margaret|y}}
| 1
| None
| "Hard" enemy spots
|-
| 7
| {{icon|Figwort|y}} (large red)
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 8
| {{icon|Figwort|y}} (small brown)
| 10
| None
| Plant spots
|-
| 9
| {{icon|Figwort|y}} (small red)
| 10
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 10
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 4 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 11
| [[Gate]] (1 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short as well, the essence of winning here is speed and a hint of luck. Resetting until [[The Key]] is quickly found is helpful. Breaking down walls is ''very'' quick, even with just one Pikmin.
==Sublevel 2==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': +100 (+200 seconds)
* '''Treasures''':
** {{icon|The Key|y}} × 1
* '''Enemies''':
** {{icon|Volatile Dweevil|y}} × 36
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 9
* '''Vegetation''':
** {{icon|Clover|y}} × 1
** {{icon|Common Glowcap|y}} × 1
** {{icon|Dandelion|y}} × 1
** {{icon|Fiddlehead|y}} × 1
** {{icon|Figwort|y}} (large red) × 2
** {{icon|Figwort|y}} (small brown) × 30
** {{icon|Figwort|y}} (small red) × 30
** {{icon|Horsetail|y}} × 1
** {{icon|Margaret|y}} × 1
** {{icon|Shoot|y}} (large) × 1
* '''Others''':
** [[Gate]] with 1 [[Health|HP]] × 6


==Sublevel 2==
On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
*'''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
*'''Time''': +100 (+200 seconds)
*'''Treasures''':
**{{icon|The Key|y}} × 1
*'''Enemies''':
**{{icon|Volatile Dweevil|y}} × 36 (drop from the sky)
*'''Obstacles''':
**{{icon|Bomb-rock|y}} × 9 (drop from the sky)
*'''Plants and fungi''':
**{{icon|Clover|y}} × 1
**{{icon|Common Glowcap|y}} × 1
**{{icon|Dandelion|y}} × 1
**{{icon|Fiddlehead|y}} × 1
**{{icon|Figwort|y}} (large) × 2
**{{icon|Figwort|y}} (small) × 3
**{{icon|Figwort|y}} (small, dying) × 3
**{{icon|Horsetail|y}} × 1
**{{icon|Margaret|y}} × 1
**{{icon|Shoot|y}} × 1
*'''Others''':
**1 type of [[gate]], with 1 [[Health|HP]]


{{sublevel technical
{{sublevel technical
Line 121: Line 209:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Volatile Dweevil|y}}
| 9
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| 2
| {{icon|Volatile Dweevil|y}}
| 9
| Falls from the sky
| "Hard" enemy spots
|-
| 3
| {{icon|Volatile Dweevil|y}}
| 9
| Falls from the sky
| "Hard" enemy spots
|-
| 4
| {{icon|Volatile Dweevil|y}}
| 9
| Falls when Pikmin are carrying nearby
| "Hard" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 9
| Falls from the sky
| "Hard" enemy spots
|-
| 6
| {{icon|Fiddlehead|y}}
| 1
| None
| Cave unit seams
|-
| 7
| {{icon|Dandelion|y}}
| 1
| None
| Cave unit seams
|-
| 8
| {{icon|Clover|y}}
| 1
| None
| Cave unit seams
|-
| 9
| {{icon|Common Glowcap|y}}
| 1
| None
| Cave unit seams
|-
| 10
| {{icon|Shoot|y}} (large)
| 1
| None
| Cave unit seams
|-
| 11
| {{icon|Horsetail|y}}
| 1
| None
| Cave unit seams
|-
| 12
| {{icon|Margaret|y}}
| 1
| None
| Cave unit seams
|-
| 13
| {{icon|Figwort|y}} (large red)
| 2
| None
| "Hard" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Figwort|y}} (small brown)
| 30
| None
| Plant spots
|-
| 15
| {{icon|Figwort|y}} (small red)
| 30
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns 6 "gate" objects. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 17
| [[Gate]] (1 [[Health|HP]])
| 100%
| None
| Gate spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
==Sublevel 3==
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
* '''Time''': +50 (+100 seconds)
* '''Treasures''':
** {{icon|Priceless Statue|y}} × 1
** {{icon|The Key|y}} × 1
** {{icon|Worthless Statue|y}} × 1
* '''Enemies''':
** {{icon|Mitite|y}} (group of 10) × 0 - 1 (from eggs)
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Clover|y}} × 6
** {{icon|Queen Candypop Bud|y}} × 2
* '''Others''':
** {{icon|Egg|y}} × 1


==Sublevel 3==
The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.
*'''Theme''': Concrete
*'''Music''': ''[[Music in Pikmin 2#Concrete 1|Concrete 1]]''
*'''Time''': +50 (+100 seconds)
*'''Treasures''':
**{{icon|Priceless Statue|y}} × 1
**{{icon|The Key|y}} × 1
**{{icon|Worthless Statue|y}} × 1
*'''Enemies''':
**None
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Clover|y}} × 6
**{{icon|Queen Candypop Bud|y}} × 2 (in dead ends)
*'''Others''':
**{{icon|Egg|y}} × 1 (in a dead end)


{{sublevel technical
{{sublevel technical
Line 170: Line 380:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The third sublevel is very small and contains two [[Queen Candypop Bud]]s, along with the [[Worthless Statue]] and [[Priceless Statue]]. There are no enemies on this sublevel, but time is still short, so you should gather the treasure and leave as soon as possible.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Clover|y}}
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 3
| {{icon|Worthless Statue|y}}
| 1
| None
| Treasure spots
|-
| 4
| {{icon|Priceless Statue|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 5
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| Dead ends
|-
| 6
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Names in other languages==
==Names in other languages==