Unused content in Pikmin 3: Difference between revisions

Minor cleanup and removed a bit of speculation. As for the subject of that unused map seen in that one trailer it needs actual on-wiki documentation and the video is very biased towards painting the map as an unused story, which shouldn't be painted as a fact, but rather a possibility. Basically what I'm saying is that just linking to the video isn't very a productive way to document most of the time.
(Minor cleanup and removed a bit of speculation. As for the subject of that unused map seen in that one trailer it needs actual on-wiki documentation and the video is very biased towards painting the map as an unused story, which shouldn't be painted as a fact, but rather a possibility. Basically what I'm saying is that just linking to the video isn't very a productive way to document most of the time.)
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;"damagumo_map"
;"damagumo_map"
A map presumably used to test the [[Shaggy Long Legs]], as it includes one and has the Shaggy Long Legs' internal name, <code>damagumo</code>, in its own.{{cite youtube|rname=Balrog_video}}
A map presumably used to test the [[Shaggy Long Legs]], as it includes one and has the Shaggy Long Legs' internal name, <code>damagumo</code>, in its own.{{cite youtube|rname=Balrog_video}}
{{Stub}}
An entire 6th area of Pikmin 3 has been found in the files. For more info, watch this video: [https://youtu.be/62eagS2w6Co Pikmin Unearthed]


==Unused enemies==
==Unused enemies==
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[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]]
[[File:Early Whiptongue Bulborb.png|thumb|<code>arukui_old</code>.]]


In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files, this model, in fact, would originally be in Pikmin 3 that would be released for Wii until the appearance of the Wii U. It has 12 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling),  <code>waitact</code> (shaking off Pikmin while idling), and <code>sleep</code> (sleeping, which is unused).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files:
In ''Pikmin 3 Deluxe'', an early version of the [[Whiptongue Bulborb]] called <code>arikui_old</code> can be found in the files. It has 12 animations: <code>attack</code>, <code>attack2</code> (attacking), <code>dead</code> (dying), <code>flick</code> (shaking off Pikmin), <code>move1</code> (walking), <code>swallow</code> (swallowing), <code>type5</code> (being carried), <code>wait1</code>, <code>wait2</code>, <code>wait3</code> (idling),  <code>waitact</code> (shaking off Pikmin while idling), and <code>sleep</code> (sleeping, which is unused).{{cite youtube|sZ2n_-Qg7k0|showing off the early Whiptongue Bulborb and its animations}} The following is known from its game files:
*The lock-on data's format version is unknown, and the health parameter data's format version is 2.
*The lock-on data's format version is unknown, and the health parameter data's format version is 2.


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<gallery>
<gallery>
NamaPongashi closed.png|<code>NamaPongashi</code> closed.
NamaPongashi closed.png|<code>NamaPongashi</code> closed.
File:NamaPongashi open.png|<code>NamaPongashi</code> open.
NamaPongashi open.png|<code>NamaPongashi</code> open.
File:Pikmin 3 test box.png|<code>test_box</code>.
Pikmin 3 test box.png|<code>test_box</code>.
File:Dragonball.png|<code>dragonball</code>.
Dragonball.png|<code>dragonball</code>.
File:Early crystal wall.png|The early crystal wall.
Early crystal wall.png|The early crystal wall.
File:Early Rock Onion.png|The early Onion.
Early Rock Onion.png|The early Onion.
</gallery>
</gallery>