Bingo Battle: Difference between revisions

m
no edit summary
(I meant something like this. Technically, there's still only four ways to win (it's still considered getting a bingo).)
mNo edit summary
Line 1: Line 1:
{{game icons|p3=y}}
{{game icons|p3=y}}
[[File:Bingo Mode 1.png|thumb|right|300px|The blue team carrying an [[Insect Condo]] to the Onion.]]
[[File:Bingo Mode 1.png|thumb|right|300px|The blue team carrying an [[Insect Condo]] to the Onion.]]
Like in ''[[Pikmin 2]]'', ''[[Pikmin 3]]'' has a 2-player competitive mode called '''Bingo Battle'''. The overall rules have changed, but many of the same concepts return. Player 1 controls a cyan team of [[Koppai]]tes on the left side of the screen, while player 2 controls a pink team of [[Hocotate|Hocotatians]] on the right side. The game mode gets its name because of the [[Wikipedia:Bingo (U.S.)|bingo]] card both players have, which they can fill up by bringing the items on the square back to the Onion. Scoring a bingo is one of the [[#Ways to win|ways to win]].
Like in ''[[Pikmin 2]]'', ''[[Pikmin 3]]'' has a 2-player competitive mode called '''Bingo Battle'''. The overall rules have changed, but many of the same concepts return. Player 1 controls a cyan team of [[Koppai]]tes on the left side of the screen, while player 2 controls a pink team of [[Hocotate|Hocotatians]] on the right side. The game mode gets its name because of the {{w|Bingo (U.S.)|bingo}} card both players have, which they can fill up by bringing the items on the square back to the Onion. Scoring a bingo is one of the [[#Ways to win|ways to win]].


Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. [[Pluck]]ing them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place.
Players can take control of Pikmin of any type (up to two types), but only within their team. The only way to distinguish which Pikmin belong to which team is with the top of their stems: their leaf, bud or flower will be cyan when they belong to player 1's team, and pink for player 2's. Players start with a certain type of Pikmin – the same for both teams, but it is possible to find more Pikmin of their team buried in the wild. [[Pluck]]ing them increases the actual Pikmin count for the team, meaning that if the Pikmin are not plucked, they count as not belonging to the player in the first place.
Line 48: Line 48:
Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. When a line is one item away from being cleared, a dotted line appears on the [[HUD]]. This can happen for more than one line at once.
Each player starts with a 4 × 4 bingo card, that is [[Randomization|randomly]] generated when the match starts. The card is filled with items that can be recovered in the current stage – [[fruit]]s, [[enemy|enemies]] and marbles. Every time an item is recovered, that square becomes highlighted. By highlighting four squares in the same row, column, or diagonal line, the player wins. When a line is one item away from being cleared, a dotted line appears on the [[HUD]]. This can happen for more than one line at once.


Any item that is held inside an enemy appears as a question mark, and is only transformed into its correct drawing once the unknown enemy that held it is defeated. If an item has already been recovered by the opponent, a [[Wikipedia:No symbol|no symbol]] appears on top of it.
Any item that is held inside an enemy appears as a question mark, and is only transformed into its correct drawing once the unknown enemy that held it is defeated. If an item has already been recovered by the opponent, a {{w|no symbol}} appears on top of it.


==Collectibles==
==Collectibles==
Line 54: Line 54:


===Victory Macaroon===
===Victory Macaroon===
The '''Victory Macaroon''' is a [[Wikipedia:Macaron|macaron]] with a team-colored flag on top. Each one starts near its team's Onion, and is available for capture by the enemy's Pikmin. If the opponent delivers the macaroon to their own Onion, they are declared the victor. A player's Pikmin can carry their own macaroon back to their base, but because it cannot be delivered to the Onion, the Pikmin carrying it behave oddly – they alternate between celebrating a successful delivery and re-grabbing it, until they eventually settle down and leave the macaroon alone. The Victory Macaroons will only appear if the corresponding [[#Options|option]] is enabled.
The '''Victory Macaroon''' is a {{w|macaron}} (a sweet that sometimes goes by the name "macaroon") with a team-colored flag on top. Each one starts near its team's Onion, and is available for capture by the enemy's Pikmin. If the opponent delivers the macaroon to their own Onion, they are declared the victor. A player's Pikmin can carry their own macaroon back to their base, but because it cannot be delivered to the Onion, the Pikmin carrying it behave oddly – they alternate between celebrating a successful delivery and re-grabbing it, until they eventually settle down and leave the macaroon alone. The Victory Macaroons will only appear if the corresponding [[#Options|option]] is enabled.


===Cupid's Grenade===
===Cupid's Grenade===