Water: Difference between revisions

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Slightly organized images.
(Slightly organized images.)
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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y}}


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[[File:Drowning.jpeg|right|thumb|A group of [[Red Pikmin]] drowning.]]
 
{{image|Some Blue Pikmin in water.}}
'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. [[Winged Pikmin]] can also fly above the surface, making it possible to transverse bodies of water with them in the group.
'''Water''' is the most common [[hazard]] and [[obstacle]] in the [[Pikmin series|''Pikmin'' series]], since it is presented mostly through bodies of water that are a part of the [[Area|terrain]] itself. Water is a hazard to most Pikmin types, given that they cannot swim nor breathe underwater. The exceptions are [[Blue Pikmin]] and [[Bulbmin]], making these two types of Pikmin ideal to handle underwater tasks. [[Winged Pikmin]] can also fly above the surface, making it possible to transverse bodies of water with them in the group.


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==As a hazard==
==As a hazard==
[[File:Drowning.jpeg|left|thumb|A group of [[Red Pikmin]] drowning.]]
[[File:Drowned.jpeg|right|thumb|Drowned [[Red Pikmin]].]]
Any inapt Pikmin type that touches water will begin flailing at the surface of the water. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by [[Whistle|whistling]] them, which will make them slowly move towards the leader and hopefully onto land, or to have an idle Blue Pikmin nearby, as Blues are capable of [[Throw|tossing]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''.
Any inapt Pikmin type that touches water will begin flailing at the surface of the water. They will eventually stop and drown, resulting in a Pikmin death. Pikmin in this state might be saved by [[Whistle|whistling]] them, which will make them slowly move towards the leader and hopefully onto land, or to have an idle Blue Pikmin nearby, as Blues are capable of [[Throw|tossing]] drowning Pikmin onto land in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''.


Bodies of water are not the only way Pikmin can suffer from a water hazard. Some enemies have attacks that wet vulnerable Pikmin in such a way that a bubble of water forms around the top of their stem. This is enough to leave them choking and running in panic. If they're whistled in time, they will instantly return to normal, but if not, they will eventually collapse and die. These water attacks will cause damage to [[leader]]s as well, and can knock them down.
Bodies of water are not the only way Pikmin can suffer from a water hazard. Some enemies have attacks that wet vulnerable Pikmin in such a way that a bubble of water forms around the top of their stem. This is enough to leave them choking and running in panic. If they're whistled in time, they will instantly return to normal, but if not, they will eventually collapse and die. These water attacks will cause damage to [[leader]]s as well, and can knock them down.
[[File:Drowned.jpeg|right|thumb|Drowned [[Red Pikmin]].]]
 
Some bodies of water may cover the way to an important part of the area, where non-Blue Pikmin are needed. These pools might have a [[clog]], which can be destroyed in order to drain the water, a [[bridge]] that can be built and used to cross over, or some [[lily pad]]s can be taken to ride through and across a stream. Alternately, [[Winged Pikmin]] may be used, as they can fly above the surface of the water.
Some bodies of water may cover the way to an important part of the area, where non-Blue Pikmin are needed. These pools might have a [[clog]], which can be destroyed in order to drain the water, a [[bridge]] that can be built and used to cross over, or some [[lily pad]]s can be taken to ride through and across a stream. Alternately, [[Winged Pikmin]] may be used, as they can fly above the surface of the water.


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*[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water, and will reignite if they leave.
*[[Fiery Bulblax]]es and [[Pyroclasmic Slooch]]es will lose their fire if they enter water, and will reignite if they leave.
*Members of the [[mandiblard family]] will lose [[health]] at a steady pace, as long as they are underwater.
*Members of the [[mandiblard family]] will lose [[health]] at a steady pace, as long as they are underwater.
*[[Wogpoles]] will swim freely in water, but will begin flailing around if they find themselves on dry land. [[Puckering Blinnows]] can get out of water and will begin flailing too but this can only only happen in [[Mission Mode]].
*[[Wogpoles]] and [[Puckering Blinnows]] will swim freely in water, but will begin flailing around if they find themselves on dry land. Puckering Blinnows can only leave the water in [[Mission Mode]].


==Glitches==
==Glitches==