Out of bounds: Difference between revisions

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;[[Garden of Hope]]
;[[Garden of Hope]]
*'''Bug-Eyed Crawmad cave entrance:''' In the northern corridor to the cave with [[Seesaw block#Elevator platform|elevator platforms]] and a [[Bug-Eyed Crawmad]], there is a way to get to the high grounds. To do this, you need to bring at least two leaders to the top of the slope leading to the entrance. You can then throw a leader on top of the southern wall of the path. You can breifly roam around here, but there is a wooden fence blocking you. If you get two leaders up there, you can throw one on top of the [[electric gate]], and then walk around the fence and proceed forward, up to the tall flower pot with the [[Pellet Posy|5 Pellet Posy]].
*'''Bug-Eyed Crawmad cave entrance:''' In the northern corridor to the cave with [[Seesaw block#Elevator platform|elevator platforms]] and a [[Bug-Eyed Crawmad]], there is a way to get to the high grounds. To do this, you need to bring at least two leaders to the top of the slope leading to the entrance. You can then throw a leader on top of the southern wall of the path. You can breifly roam around here, but there is a wooden fence blocking you. If you get two leaders up there, you can throw one on top of the [[electric gate]], and then walk around the fence and proceed forward, up to the tall flower pot with the 5 [[Pellet Posy]].
* '''Bug-Eyed Crawmad cave:''' In the area mentioned beefore with a Bug-Eyed Crawmad, there are some ways to get to the higher stone surrounding it. One way is by bringing at least two leaders close to the northern cave entrance, before the ramp starts. From here you can throw a leader to the southern wall. Another way you can go out of bounds is by standing at the corner of the gap with the northern elevator platform. If you throw a leader at the wall from this point, they can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even end up on the cinder-block separating the platforms, by throwing a leader there.
* '''Bug-Eyed Crawmad cave:''' In the area mentioned before with a Bug-Eyed Crawmad, there are some ways to get to the higher stone surrounding it. One way is by bringing at least two leaders close to the northern cave entrance, before the ramp starts. From here you can throw a leader to the southern wall. Another way you can go out of bounds is by standing at the corner of the gap with the northern elevator platform. If you throw a leader at the wall from this point, they can land on top of the wall. This allows you to move freely across the borders of the cave. If you throw two leaders up there, you can even end up on the cinder-block separating the platforms, by throwing a leader there.


;[[Distant Tundra]]
;[[Distant Tundra]]
* '''Yellow Pikmin cave:''' In the cave where you discover the Yellow Onion in Distant Tundra, there are multiple ways you can glitch on top of the walls of the cave. The first way you can do this by making a leader hold a Pikmin or other leader as if they are about to throw it. You then have to force them into the wedge next to the [[iron ball]]. If done properly, the leader will be able to walk around the slide, and onto the sides of the cave. This allows access to the [[Shaggy Long Legs]] arena, which you normally can't get to without 3 leaders. The second way you can do this, is by throwing another leader onto the edge of the slide. If done with great precision they will not slip down the slide, and can walk out of bounds. The third way you can do this is by throwing a leader onto the can where you find a yellow [[Pellet#5 Pellet|5 Pellet]]. You have to stand on the slope leading to the Onion, and throw a leader onto the can.
* '''Yellow Pikmin cave:''' In the cave where you discover the Yellow Onion in Distant Tundra, there are multiple ways you can glitch on top of the walls of the cave. The first way you can do this by making a leader hold a Pikmin or other leader as if they are about to throw it. You then have to force them into the wedge next to the [[iron ball]]. If done properly, the leader will be able to walk around the slide, and onto the sides of the cave. This allows access to the [[Shaggy Long Legs]] arena, which you normally can't get to without 3 leaders. The second way you can do this, is by throwing another leader onto the edge of the slide. If done with great precision they will not slip down the slide, and can walk out of bounds. The third way you can do this is by throwing a leader onto the can where you find a yellow 5 [[pellet]]. You have to stand on the slope leading to the Onion, and throw a leader onto the can.
* '''Next to bamboo gate:''' In the Distant Tundra, next to the [[bamboo gate]] blocking the path to the Shaggy Long Legs arena, you can go out of bounds. To do this, reach the protruding area next to the gate where you find a [[Face Wrinkler]]. From here, throw a leader to the high area right next to the gate. The leader can end up there, and now can traverse out of bounds.
* '''Next to bamboo gate:''' In the Distant Tundra, next to the [[bamboo gate]] blocking the path to the Shaggy Long Legs arena, you can go out of bounds. To do this, reach the protruding area next to the gate where you find a [[Face Wrinkler]]. From here, throw a leader to the high area right next to the gate. The leader can end up there, and now can traverse out of bounds.