Angle Maze: Difference between revisions

1,387 bytes added ,  10 years ago
Expanded.
m (Just realized how horrible that sounds.)
(Expanded.)
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==Level information==
==Level information==
*;Enemies
*'''Theme''': Concrete
**[[Dwarf Bulbear]]
*'''Enemies''':
**[[Female Sheargrub]]
**[[Female Sheargrub]]s
**[[Red Bulborb]]
**[[Dwarf Bulbear]]s
**[[Shearwig]]
**[[Red Bulborb]]s
**[[Raging Long Legs]]
**[[Raging Long Legs]]
**[[Shearwig]]s (under marbles)
*'''Hazards''':
**None
*'''Treasures''':
**None
*'''Plants''':
**Small [[Shoot]]s
*'''Others''':
**[[Pellet Posy|Pellet Posies]]
**[[Egg]]s
{{sublevel technical
|2p          = y
|cave        = vs_8_kakukaku
|enemymax    = 50
|itemmax    = 0
|gatemax    = 0
|capmax      = 50
|rooms      = 3
|geyser      = No
|unitfile    = vs_8_spiral_conc.txt
|lightfile  = vs_8_light.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
{{!}}-
{{sublevel units
|room_4x4d_4_renga|Room with 4 exits (x2)
|room_vs_spiral_1_conc|Spiraling room (x1)
|item_cap_snow|Dead end with item (x4)
|way2_snow|Corridor (x6)
|wayl_snow|Turning corridor (x4)
|way3_snow|Three-way crossing (x3)
}}
{{sublevel units
|way2x2_snow|Long corridor (x3)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
{{!}}-
{{sublevel units
|room_4x4e_4_conc|Room with 4 exits and C-shaped wall (x3)
|room_dan4x4h_2_conc|Room with 2 exits and raised edge (x2)
|wayl_conc|Turning corridor (x7)
|way2_conc|Corridor (x2)
|item_cap_conc|Dead end with item (x4)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
{{!}}-
{{sublevel units
|room_4x4d_4_renga|Room with 4 exits (x2)
|room_manh7x7p_boss_conc|Circular room with 9 exits (x1)
}}
}}


==Raging Long Legs==
==Raging Long Legs==