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==Level information== | ==Level information== | ||
* | *'''Theme''': Concrete | ||
* | *'''Enemies''': | ||
**[[Female Sheargrub]] | **[[Female Sheargrub]]s | ||
**[[ | **[[Dwarf Bulbear]]s | ||
**[[ | **[[Red Bulborb]]s | ||
**[[Raging Long Legs]] | **[[Raging Long Legs]] | ||
**[[Shearwig]]s (under marbles) | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**None | |||
*'''Plants''': | |||
**Small [[Shoot]]s | |||
*'''Others''': | |||
**[[Pellet Posy|Pellet Posies]] | |||
**[[Egg]]s | |||
{{sublevel technical | |||
|2p = y | |||
|cave = vs_8_kakukaku | |||
|enemymax = 50 | |||
|itemmax = 0 | |||
|gatemax = 0 | |||
|capmax = 50 | |||
|rooms = 3 | |||
|geyser = No | |||
|unitfile = vs_8_spiral_conc.txt | |||
|lightfile = vs_8_light.ini | |||
|bg = None | |||
|clog = No | |||
|hiddenfloor = 0 | |||
|units = | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | |||
{{!}}- | |||
{{sublevel units | |||
|room_4x4d_4_renga|Room with 4 exits (x2) | |||
|room_vs_spiral_1_conc|Spiraling room (x1) | |||
|item_cap_snow|Dead end with item (x4) | |||
|way2_snow|Corridor (x6) | |||
|wayl_snow|Turning corridor (x4) | |||
|way3_snow|Three-way crossing (x3) | |||
}} | |||
{{sublevel units | |||
|way2x2_snow|Long corridor (x3) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | |||
{{!}}- | |||
{{sublevel units | |||
|room_4x4e_4_conc|Room with 4 exits and C-shaped wall (x3) | |||
|room_dan4x4h_2_conc|Room with 2 exits and raised edge (x2) | |||
|wayl_conc|Turning corridor (x7) | |||
|way2_conc|Corridor (x2) | |||
|item_cap_conc|Dead end with item (x4) | |||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | |||
{{!}}- | |||
{{sublevel units | |||
|room_4x4d_4_renga|Room with 4 exits (x2) | |||
|room_manh7x7p_boss_conc|Circular room with 9 exits (x1) | |||
}} | |||
}} | |||
==Raging Long Legs== | ==Raging Long Legs== |