Battle Field: Difference between revisions
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m (New template behavior.) |
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{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_north_1_tsuchi|Circular room with 1 exit ( | |room_north_1_tsuchi|Circular room with 1 exit (×3) | ||
|wayl_tsuchi|Turning crossing ( | |wayl_tsuchi|Turning crossing (×2) | ||
|way2x2_tsuchi|Long corridor ( | |way2x2_tsuchi|Long corridor (×4) | ||
|way4_tsuchi|Four-way crossing ( | |way4_tsuchi|Four-way crossing (×1) | ||
|item_cap_tsuchi|Dead end with item ( | |item_cap_tsuchi|Dead end with item (×1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_mid1_6_tsuchi|Room with 6 exits ( | |room_vs_mid1_6_tsuchi|Room with 6 exits (×1) | ||
|room_north_1_tsuchi|Circular room with 1 exit ( | |room_north_1_tsuchi|Circular room with 1 exit (×2) | ||
|item_cap_tsuchi|Dead end with item ( | |item_cap_tsuchi|Dead end with item (×4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_mid2_3_tsuchi|Y-shaped room ( | |room_mid2_3_tsuchi|Y-shaped room (×2) | ||
|room_north_1_tsuchi|Circular room with 1 exit ( | |room_north_1_tsuchi|Circular room with 1 exit (×2) | ||
|way3_tsuchi|Three-way crossing ( | |way3_tsuchi|Three-way crossing (×1) | ||
|item_cap_tsuchi|Dead end with item ( | |item_cap_tsuchi|Dead end with item (×3) | ||
|way4_tsuchi|Four-way crossing ( | |way4_tsuchi|Four-way crossing (×1) | ||
}} | }} | ||
}} | }} |