Battle Field

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Stage preview.

Battle Field is the first and most basic level in 2-Player Battle of Pikmin 2. It only has three types of enemies, Dwarf Red Bulborbs, Sheargrubs and the Shearwigs that hide under marbles, and all three layouts are very simple. These include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave.

Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles. Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of Pikmin. Don't forget about the fast enemy glitch that can happen to the Shearwigs and cause Pikmin to be lost more quickly due to the Shearwigs' speedy boost.

Level information[edit]

Note: The previous object numbers were gathered from a very basic reading of the game's files. Research is currently underway to get more accurate numbers.
Technical information
Internal cave name vs_1_otegaru
(?) Enemy maximum 30
(?) Item maximum 0
(?) Gate maximum 0
(?) Dead end unit maximum 0
(?) Number of rooms 4
(?) Corridor-to-room ratio 0.05
(?) Escape geyser No
(?) Clogged hole No
(?) Unit file vs_1_tsuchi.txt
(?) Light file normal_light_cha.ini
(?) Background None
Cave units (?)
Pattern 1
room_north_1_tsuchi
wayl_tsuchi
way2x2_tsuchi
way4_tsuchi
item_cap_tsuchi
Circular room with 1 exit (×3) Turning crossing (×2) Long corridor (×4) Four-way crossing (×1) Dead end with item (×1)
Pattern 2
room_vs_mid1_6_tsuchi
room_north_1_tsuchi
item_cap_tsuchi
Room with 6 exits (×1) Circular room with 1 exit (×2) Dead end with item (×4)
Pattern 3
room_mid2_3_tsuchi
room_north_1_tsuchi
way3_tsuchi
item_cap_tsuchi
way4_tsuchi
Y-shaped room (×2) Circular room with 1 exit (×2) Three-way crossing (×1) Dead end with item (×3) Four-way crossing (×1)

Strategies[edit]

This stage is best won by stealing marbles from the other player. Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at random whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an ultra-spicy spray on your Pikmin, and get all three of them. Also, in the middle of the path, your can turn to see a circular area with three yellow marbles and some enemies. Kill the Dwarf Red Bulborb to the right, and get the marble it's guarding. As your Pikmin turn the corner, carrying the previously said marble, the ultra spicy spray will most likely wear off, and to make matters worse, your opponent will probably come. Whistle your Pikmin, use another ultra-spicy spray, and, before you grab the yellow marble again, use an ultra-bitter spray on the opposing Pikmin and reclaim the marble. Some items from cherries will help the strategy.

Gallery[edit]