Pit: Difference between revisions

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(→‎Enemies: Making a fix.)
(Adding Shearwigs; slight rewrite.)
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===Enemies===
===Enemies===
In the first two games, enemies that fall in a pit are killed right away. If the enemy was carrying a [[treasure]], said treasure will just reappear on the stage. In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence. In ''Pikmin 3'', enemies that fall off the edge are put back onto the ledge that they fell off of in a similar way to that of the captains, the enemies however do not take any damage. This is observable in [[Mission Mode]] in stages such as the [[Clockwork Chasm]] and in [[Bingo Battle]] in stages such as the [[Corroded Maze]]. In ''Pikmin'', there is [[Glitches in Pikmin#Beady Long Legs escape|a notorious glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze.
In the first two games, enemies that fall in a pit are killed right away. If the enemy was carrying a [[treasure]], said treasure will just reappear on the stage.
 
In ''Pikmin'', the only way to see enemies fall off is by luring a Shearwig into an area with a low boundary, damaging it, and hoping it flies over it. Other than that, there is [[Glitches in Pikmin#Beady Long Legs escape|a notorious glitch]] with the [[Beady Long Legs]], in that if it escapes its arena, and is lured to the bottomless pit near the section with the [[Libra]], the game will freeze.
 
In ''Pikmin 2'', the boundaries on some of the metal-themed cave sublevels are low enough for large enemies to cross over, such as [[Gatling Groink]]s and [[Fiery Bulblax]]es. These enemies can be made to cross the edge by having prey on the other side; they'll walk off while attempting to chase their target. This can be exploited in order to kill the enemies easily and without consequence.
 
For ''Pikmin 3'', the rules were changed a bit: enemies that fall off the edge are put back onto the ledge that they fell off of in a similar way to that of the leaders. The enemies, however, do not take any damage. This is observable in [[Mission Mode]] in stages such as the [[Clockwork Chasm]], and in [[Bingo Battle]] in stages such as the [[Corroded Maze]].


===Other objects===
===Other objects===