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===Title screen===
===Title screen===
The title screen menu allows the player to begin the game or set the options. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on these screens, they will be taken to the [[Cutscenes#Attraction mode|attraction mode cutscenes]].
The title screen menu allows the player to begin the game, start an alternative game mode, or open the options. This menu is presented upon booting up the game, but after some other minor screens. If the player does not press anything on the title screen, they will be taken to the [[Cutscene#Attraction mode|attraction mode cutscenes]] in the first two games.


====''Pikmin''====
====''Pikmin''====
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The screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|A}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.
The screen fades in to some tree's leaves passing by the [[camera]]. As the camera goes down, it eventually stops near the ground, where the flowers of some [[Pikmin family|Pikmin]] can be seen, spelling out the game's name. The words "PRESS START" ("PRESS {{button|wii|A}}" in ''[[New Play Control! Pikmin]]'') then appear below that, and, in the bottom, the copyright information.


After pressing the requested button (although {{button|gcn|A}} also works in the GameCube version), a menu with three options appears: "Start", "Options" and "Challenge Mode", with the last one only being available after [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[#Saved game selection|saved game selection screen]], the second one to the [[#Options|options screen]], and the third one to the [[#Challenge Mode|Challenge Mode screen]].
After pressing the requested button (although {{button|gcn|A}} also works in the GameCube version), a menu with three options appears: "Start", "Options", and "Challenge Mode", with the last one only being there if [[Challenge Mode (Pikmin)|Challenge Mode]] has been unlocked. The first option takes the player to the [[#Saved game selection|saved game selection screen]], the second one to the [[#Options|options screen]], and the third one to the [[#Challenge Mode|Challenge Mode screen]].


====''Pikmin 2''====
====''Pikmin 2''====
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This screen comes in four seasons, picked at [[Randomness|random]] each time:
This screen comes in four seasons, picked at [[Randomness|random]] each time:
*Spring: The tree's branches have several leaves, and the trunk has [[Anode Dweevil]]s (although with yellow feelers as opposed to red) and [[Ravenous Whiskerpillar]]s roaming around. The ground has a varied assortment of flowers and plants.
*Spring: The tree's branches have several leaves, and the trunk has [[Anode Dweevil]]s (although with yellow feelers as opposed to red) and [[Ravenous Whiskerpillar]]s roaming around. The ground has a varied assortment of flowers and plants.
*Summer: The tree is a [[wikipedia:Cherry_blossom|cherry blossom tree]]. There are no creatures on it, and the ground is filled with foliage.
*Summer: The tree is a [[wikipedia:Cherry blossom|cherry blossom tree]]. There are no creatures on it, and the ground is filled with foliage.
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
*Autumn: The tree's leaves are all orange and red, and the tree itself has no creatures wandering about. The ground has several fallen leaves and a few plants.
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.
*Winter: The tree has no leaves, but has [[Cloaking Burrow-nit]]s walking through it and [[Swooping Snitchbug]]s flying by. The ground is mostly covered in snow, and has a few plants, also covered in snow.
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{{clear}}
{{clear}}
====''Pikmin 3''====
[[File:Pikmin 3 title screen.jpg|thumb|right|Title screen in ''Pikmin 3''.]]
The screen fades in to show a detailed portion of [[PNF-404]], on a forest-like location. A tree trunk can be seen in the distance, and a river takes most of the attention of the scene. Occasionally, Pikmin of varying types are seen moving about in the distance. The game's logo gradually fades in, and the message "PRESS {{button|wiiu|A|wii|A}}" appears. After any of those buttons are pressed or the touchscreen is tapped, the three menu bubbles appear. On the bottom left, there is a small copyright message, and on the bottom right, the [[Update|version]] number.
The "Story" button leads to the [[#Day selection|day selection]] screen, the "Mission" button to the [[#Mission Mode|Mission Mode]] screen, and the "Bingo Battle" button to the [[#Bingo Battle|Bingo Battle]] screen. The "Mission" button will have an eShop icon coming out of it if there is [[downloadable content]] available, regardless of it being purchased already or not.
===Options===
===Options===
The options menu allows the player to set up some of the game's options. These normally have minimal impact on the gameplay, and as such, are merely changed according to the player's preferences.
The options menu allows the player to set up some of the game's options. These normally have minimal impact on the gameplay, and as such, are merely changed according to the player's preferences. ''Pikmin 3'' lacks any sort of options screen, with the only customizable "core" game setting being the control scheme, which is set on the [[#Pause|pause menu]].


====''Pikmin''====
====''Pikmin''====
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===Saved game selection===
===Saved game selection===
This menu allows the player to select which [[saved game]] to play on. There are three saved games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[#Area selection|area selection]] screen in order to start a new day, unless they quit after entering a cave's sublevel or emerging from one. When the player chooses an empty saved game, they start the story mode from beginning.
This menu allows the player to select which [[saved game]] to play on. There are three saved games, and each one can store info on a session, like the current game [[day]], the collected [[ship part]]s or [[treasure]]s, etc. Upon selecting a saved game, the player will continue from where they left off in the respective slot. This means that they are taken to the [[#Area selection|area selection]] screen in order to start a new day, unless they quit after entering a cave's sublevel or emerging from one. When the player chooses an empty saved game, they start the story mode from beginning. Because ''Pikmin 3'' only has one saved game, this screen is absent in that game.


This screen is similar between ''Pikmin'' and ''Pikmin 2''. There are three large bubbles in the center of the screen, with the day number of the respective saved game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gcn|Y|wii|1}} to copy the currently highlighted saved game onto another one, or {{button|gcn|X|wii|2}} to erase it.
This screen is similar between ''Pikmin'' and ''Pikmin 2''. There are three large bubbles in the center of the screen, with the day number of the respective saved game inside, just like the day counter on the in-game [[HUD]]. On the bottom of the screen, there is some information regarding the highlighted saved game, such as the number of obtained ship parts and number of Pikmin of each type, in ''Pikmin'', and the amount of [[Poko]]s, salvaged [[treasure]]s and play time, as well as the cave and sub-level, if any, in ''Pikmin 2''. On this screen, the player can press {{button|gcn|Y|wii|1}} to copy the currently highlighted saved game onto another one, or {{button|gcn|X|wii|2}} to erase it.
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In ''New Play Control! Pikmin'', the player can press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on, allowing them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond. In ''Pikmin 2'' for the GameCube, the number of treasures at the bottom of the screen appears as the currently collected total, followed by a slash and the total of treasures in the game – 201 (but only after the debt has been repaid).
In ''New Play Control! Pikmin'', the player can press {{button|wii|-}} and {{button|wii|+}} to change the [[day]] they will play on, allowing them to retry from a specific day, provided the highlighted saved game is in day 2 or beyond. In ''Pikmin 2'' for the GameCube, the number of treasures at the bottom of the screen appears as the currently collected total, followed by a slash and the total of treasures in the game – 201 (but only after the debt has been repaid).


In ''Pikmin'' and ''Pikmin 2'', each save is referred to as "Ship's Log", but in the former, there is also a message on this screen that refers to them as "Data Files" ("Choose a Data File"), and an option on the [[#Pause|pause menu]] that refers to the concept as a "save". Finally, in ''Pikmin 3'', the saved games are not given a term at all. Because of the lack of consensus and the existence of [[Data File]]s as items in ''Pikmin 3'', this menu is hence referred to as the "saved game selection" menu.
In ''Pikmin'' and ''Pikmin 2'', each save is referred to as "Ship's Log", but in the former, there is also a message on this screen that refers to them as "Data Files" ("Choose a Data File"), and an option on the [[#Pause|pause menu]] that refers to the concept as a "save". Finally, in ''Pikmin 3'', the saved games are not given a term at all. Because of the lack of consensus and the existence of [[data file]]s as items in ''Pikmin 3'', this menu is hence referred to as the "saved game selection" menu.


<gallery>
<gallery>
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File:Pikmin 2 save games.jpg|Saved game selection in ''Pikmin 2''.
File:Pikmin 2 save games.jpg|Saved game selection in ''Pikmin 2''.
</gallery>
</gallery>
===Day selection===
[[File:Day selection menu.jpg|thumb|Day selection in ''Pikmin 3''.]]
There is only one saved game per Wii U account in ''Pikmin 3'', but the player is given the choice to retry from a previous [[day]]; this is the screen that allows them to do so. Because of this, this menu won't appear if the player has no story mode progress on their profile.
To the left, some bubbles represent the days in the story, and the largest bubble represents the currently highlighted day. It is possible to switch back and forth between days with these bubbles. To the right is a quick rundown of the stats at the start of the highlighted day. It shows bubbles that get filled with [[leader]] icons as they are available, as well as [[Louie]]'s icon when he's on the ship. This box also contains info for the number of [[fruit]]s gathered, how many bottles of juice are left, and how many of each type of Pikmin there are on the Onions.
At the bottom of the screen, there is a button to start on the chosen day. If the player chooses a day that is not the latest one, a warning will appear notifying the player that if they save at the end of that day, all progress on record from there on will be deleted so that the story can progress from that point. The first day's bubble is called "NEW", indicating that starting from this "day" will begin the story mode's progress from the start. Interestingly, highlighting this bubble will show that the leaders brought seven bottles of [[juice]] with them as provisions, but four of them got lost with the crash landing.


===Area selection===
===Area selection===
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[[Hocotate ship|The ship]] that floats around changes appearance after the debt has been repaid, as is the case with the in-game ship. If all treasures in a cave of above ground have been collected, the number will sparkle. Before the debt has been repaid, a division bar appears under the total number of collected Pokos, with the debt's value under it, the number of treasures in unvisited caves is absent altogether, and the total number of cave and above-ground treasures does not appear until after all have been collected in that location. After the debt is gone, the goal number at the top is removed, the number of treasures in unvisited caves appears as "--/--", and the total number of above ground or cave treasures appears after the area or cave is first accessed.
[[Hocotate ship|The ship]] that floats around changes appearance after the debt has been repaid, as is the case with the in-game ship. If all treasures in a cave of above ground have been collected, the number will sparkle. Before the debt has been repaid, a division bar appears under the total number of collected Pokos, with the debt's value under it, the number of treasures in unvisited caves is absent altogether, and the total number of cave and above-ground treasures does not appear until after all have been collected in that location. After the debt is gone, the goal number at the top is removed, the number of treasures in unvisited caves appears as "--/--", and the total number of above ground or cave treasures appears after the area or cave is first accessed.
====''Pikmin 3''====
[[File:Pikmin 3 area selection menu TW.jpg|thumb|right|Area selection screen in ''Pikmin 3''.]]
{{game help|Add the different controls for accessing the check-in functionality.}}
In ''Pikmin 3'', this menu takes place on the [[S.S. Drake]]'s big monitor, and is opened right away at the start of each day, but there are some scenarios in which it is not. For instance, if [[Captain Charlie]] had been rescued the day before, the crew will comment on it and only then will the menu be opened, and if Louie landed on the [[Garden of Hope]], the menu is skipped altogether. If a new area is discovered, the Drake's monitor will show a collage of images of the area, give it a name, the Koppaites will talk about the area, and only then will the player be able to select the area.
The player can tap on any part of an [[area]] on the map to highlight it. Once highlighted, its name will appear on the top-left corner, with a mysterious description written in [[Koppaite text]] right below it. To the top-right is a counter of the current day number and how many bottles of juice are still available. Still on the Drake's screen, on the bottom-right, there is a frame that automatically cycles between images of the area. This gallery will also contain the three latests pictures taken by the player with the [[KopPad]]. On the same frame, there is an indicator of how many pieces of fruit have been gathered, and how many there are, in the area.
On this menu, the player can also press a button to return to the [[#Day selection|day selection]] menu, and press {{button|wiiu|y}} to access the [[check-in]] functionality.


{{clear}}
{{clear}}
===Onion===
===Onion===
When the player presses the [[throw]] button while the leader is under an Onion's beam, the Onion menu will open. The background of this menu is a simple box with the color of the Onion. It contains three boxes with numbers. The top one, accompanied by the symbol of an Onion, indicates the number of Pikmin of that type that are present inside the Onion. The bottom one, with a symbol of Olimar, followed by Pikmin, indicates the number of Pikmin of that type that are currently following the leader &ndash; as such, this count ignores idle or busy Pikmin. The final number indicates the number of Pikmin in the exchange.
When the player presses the [[throw]] button while the leader is under an Onion's beam, the Onion menu will open. In general, this menu allows the player to specify how many Pikmin they want to have with their leader. Because of the Master Onion in ''Pikmin 3'', this menu is radically different in that game.
 
If the player goes up when the number of Pikmin in the party is already 0, a "boing" sound effect will play, and a message will appear, warning the player about an invalid request. A message will also appear if the player goes down when there are 0 Pikmin in the Onion or if [[100 Pikmin limit|100 Pikmin]] are already on the field.
 
====''Pikmin'' and ''Pikmin 2''====
The background of this menu is a simple box with the color of the Onion. It contains three boxes with numbers. The top one, accompanied by the symbol of an Onion, indicates the number of Pikmin of that type that are present inside the Onion. The bottom one, with a symbol of Olimar, followed by Pikmin, indicates the number of Pikmin of that type that are currently following the leader &ndash; as such, this count ignores idle or busy Pikmin. The final number indicates the number of Pikmin in the exchange.


When the player tilts {{button|gcn|Stick|wii|Stick}}, or presses {{button|gcn|Pad|wii|Pad}} up or down (though only the Control Stick works in ''Pikmin'' for the GameCube), the numbers change: pressing up requests one more Pikmin to be stored in the Onion, and pressing down requests one more Pikmin to the group. By pressing the throw button, the player can confirm the exchange, and by pressing the [[whistle]] button, they can cancel it. Any Pikmin requested to be added to the party will come down from the Onion, and the Pikmin requested to be removed from it will climb inside.
When the player tilts {{button|gcn|Stick|wii|Stick}}, or presses {{button|gcn|Pad|wii|Pad}} up or down (though only the Control Stick works in ''Pikmin'' for the GameCube), the numbers change: pressing up requests one more Pikmin to be stored in the Onion, and pressing down requests one more Pikmin to the group. By pressing the throw button, the player can confirm the exchange, and by pressing the [[whistle]] button, they can cancel it. Any Pikmin requested to be added to the party will come down from the Onion, and the Pikmin requested to be removed from it will climb inside.
If the player goes up when the number of Pikmin in the party is already 0, a "boing" sound effect will play, and a message will appear, warning the player about an invalid request. A message will also appear if the player goes down when there are 0 Pikmin in the Onion or if [[100 Pikmin limit|100 Pikmin]] are already on the field.


In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases.
In ''Pikmin 2'', the Pikmin that appear alongside the leader symbol change as the number of Pikmin in the party increases or decreases.
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File:Pikmin 2 Onion menu.jpg|Onion menu in ''Pikmin 2''.
File:Pikmin 2 Onion menu.jpg|Onion menu in ''Pikmin 2''.
</gallery>
</gallery>
====''Pikmin 3''====
[[File:Pikmin 3 Onion menu.jpg|thumb|right|The Onion menu in ''Pikmin 3''.]]
{{game help|p3|Confirm and elaborate on the controls.}}
In ''Pikmin 3'', this menu has a button to cancel, a button to confirm, and two buttons for every type of Pikmin associated with the current Onion. The latter buttons appear above and below each Pikmin type icon, and are used to pick more or less of them. These buttons can be held down to speed up the increase or decrease. {{button|wiiu|LStick|wii|Stick|wiiu|PCLStick}} can also be used to highlight the cancel or confirm buttons, or a type of Pikmin. Tilting the stick up or down will do the same as if they "more" or "less" buttons are pressed. The [[throw]] button can also be used to confirm, and the [[whistle]] button to cancel, except under the stylus mode.
{{button|wiiu|ZL|wii|Z}} can be pressed in order to select all types at the same time. The "more" or "less" commands will then count for all Pikmin at the same time. If there are not enough Pikmin of a certain type in the party or in the Onion, the number will stop changing for that type, but will continue changing for the others.
A label at the bottom of the screen will also show how many Pikmin are in the field, in total. It is possible for the player to store Pikmin and call out different ones in a single go, instead of having to store the Pikmin, wait for them to go in, and then call the new ones out.


===Pause===
===Pause===