Whistle: Difference between revisions

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(Added a section on Hey! Pikmin.)
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{{game icons|p=y|p2=y|p3=y}}
{{game icons|p=y|p2=y|p3=y|hp=y}}
[[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]]
[[File:Whistle.png|thumb|[[Captain Olimar]] using his whistle on three idle [[Pikmin family|Pikmin]].]]
{{otheruses|the whisting mechanic|the [[treasure]] in ''[[Pikmin 2]]''|Emperor Whistle}}
{{otheruses|the whisting mechanic|the [[treasure]] in ''[[Pikmin 2]]''|Emperor Whistle}}
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It'll blow some sound waves towards the [[HUD#Cursor|cursor]] when used by pressing {{button|gc|b|wii|b}} in the first two games, and {{button|wii|b|wiiu|zr|wiiu|pczr}} in ''Pikmin 3''. The longer the button is held, the wider the call's radius, up to a size and time limit. The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad.
It'll blow some sound waves towards the [[HUD#Cursor|cursor]] when used by pressing {{button|gc|b|wii|b}} in the first two games, and {{button|wii|b|wiiu|zr|wiiu|pczr}} in ''Pikmin 3''. The longer the button is held, the wider the call's radius, up to a size and time limit. The maximum radius (unmodified by the [[Mega Tweeter]]) is about the size of an [[Onion]]'s circular landing pad.
The whistle in {{hp}} works differently from the main games. Instead of blowing sound to a point the player can control, using the whistle calls all Pikmin on-screen to rush to Olimar's side, assuming they are not working on an obstacle.


There are different commands that leaders can do that also play whistle sounds. Pikmin can be separated intro groups of their own type with a simple '''[[dismiss]]''' command. A third type of audio order also exists, albeit not directly related to the whistle. On the first two games, when {{button|gc|c}} is tilted, a small tune is heard and the Pikmin will '''[[Group move|move]]''' in the direction the stick is held; the farther the stick is tilted, the farther they'll move. On the ''[[New Play Control!]]'' versions, {{button|wii|padd}} must be pressed, and the Pikmin will move towards the cursor's position.
There are different commands that leaders can do that also play whistle sounds. Pikmin can be separated intro groups of their own type with a simple '''[[dismiss]]''' command. A third type of audio order also exists, albeit not directly related to the whistle. On the first two games, when {{button|gc|c}} is tilted, a small tune is heard and the Pikmin will '''[[Group move|move]]''' in the direction the stick is held; the farther the stick is tilted, the farther they'll move. On the ''[[New Play Control!]]'' versions, {{button|wii|padd}} must be pressed, and the Pikmin will move towards the cursor's position.
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==Story Mode limitations==
==Story Mode limitations==
Sometimes, the whistle is limited to prevent the player from breaking the game's normal flow. This happens in {{p2}} where leaders in day 1 cannot whistle each other or the other Pikmin until they reunite. It's also impossible to whistle [[Blue Pikmin]] before getting [[Yellow Pikmin]], in {{npcp2}} exclusively.
Sometimes, the whistle is limited to prevent the player from breaking the game's normal flow. This happens in {{p2}} where leaders in day 1 cannot whistle each other or the other Pikmin until they reunite. It's also impossible to whistle [[Blue Pikmin]] before getting [[Yellow Pikmin]], in {{npcp2}} exclusively.


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*'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them.
*'''[[Pluckaphone]]''': allows the leaders to uproot Pikmin just by whistling them.
*'''[[Mega Tweeter]]''': allows for a wider range and longer lasting whistle.
*'''[[Mega Tweeter]]''': allows for a wider range and longer lasting whistle.
==In ''Hey! Pikmin''==
The whistle in {{hp}} works differently from the whistle in the main games in the series. There is a button on the touch screen, and when the player wants to use the whistle, they must tap it. The whistle will only work if Olimar is idling (on the ground, or even when a vine, underwater, etc.), or is walking. Upon being used, a voice will be heard saying "Hey!", although it doesn't seem to match Olimar's voice. The pitch of this sound clip is also randomized. After a small delay, Olimar will blow his whistle proper. The whistle is normal-pitched in most circumstances, but high-pitched if the Pikmin around are in danger of dying.
When used, all Pikmin that are on-screen and are not [[carrying]] something will run to Olimar's side. This is the player's way of calling new Pikmin hiding behind objects like bushes, as well as the main way to get them to return to the captain when they are fighting. It can also be used to force Pikmin that are casually walking to Olimar to run instead, meaning one can blow the whistle to get Pikmin to run away from danger much faster.
Only the Pikmin that are on-screen, or slightly away off-screen will hear the whistle. In addition, Pikmin that are in a different part of the area but still visible on-screen will not be able to hear the whistle. This forces the player to have to go to the part of the area where they are at before they can be called over.


==In ''Pikmin Adventure''==
==In ''Pikmin Adventure''==