Titan Dweevil: Difference between revisions

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(ugh the strategy is so idotic. I'll just remove it)
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===Yellow-only strategy===
===Yellow-only strategy===
Bring 100 Yellow Pikmin into the Dream Den. Ignore any treasures and simply run to the exit. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill to pull off. You may have to bring the Pikmin through poison or fire. Make sure you blow the whistle to save them. Get to the final floor. The beauty of having 100 Yellows is that you'll always have a shot at saving your Pikmin, plus, they can reach the weapons easily. Now, just be sure to avoid the attacks. Always keep the captains away from the Flare Cannon. If you get hit, you won't be able to escape the attack, and there'll be no saving your Pikmin.
100 Yellow Pikmin are brought into the Dream Den. All treasures are ignored, and the players works his or her way right to the Titan Dweevil. This will help avoid loss of Pikmin from trying to get other treasures. Some sublevels have rocks over the holes that will require skill in order to get the Pikmin to these, as there are many hazards the Yellows are not immune to. the reason to use Yellows is due to the fact that they can easily reach the weapons even if the Dweevil isn't using them, and are immune to the only attack that instantly kills any Pikmin. The captains should always be kept away from the Flare Cannon. If the active one gets hit, he won't be able to escape the attack, and there'll be no saving the Pikmin.
 
First, though, destroy the Monster Pump. When it fires that off, run into a corner, huddling your Pikmin there and continually whistling at them. It is also possible to have the Pikmin attack the Shock Therapist right away, to the extent that it starts smoking, but not tearing it off the Dweevil. This ensures that the enemy will use, for you in this case harmless, electric attacks more often, then attacking the Monster Pump. Once the pump has fallen, attack the Flare Cannon, being sure that your captains don't get hit. After that's fallen, attack the Comedy Bomb. Just run to the top when you see an attack coming. Now, once that's gone, your Pikmin are invincible. Finish off the Shock Therapist, then finish the defenseless Titan Dweevil.
 
Also, keep your inactive captain under the Dweevil. You can then use him to whistle and save Pikmin if your active captain is knocked down by something. Get him to move along with you to the top when the Titan uses its Comedy Bomb attack.


[[Image:81titandweevil.png|thumb|left|The Titan Dweevil.]]
[[Image:81titandweevil.png|thumb|left|The Titan Dweevil.]]


===Two-time Strategy===
The Monster Pump should be destroyed first. When it is used, the Pikmin should be huddled close together and continually whistled at. Attacking the Shock Therapist to the degree that it smokes but does not fall off ensures that the enemy will use the, in this case harmless, electric attacks more often, then attacking the Monster Pump. Once the Pump has fallen off, the Flare Cannon should be attacked, then the Comedy Bomb.
This strategy involves fighting the Titan Dweevil twice. The first time collect all the treasures as you go through the caves, and before engaging the Titan Dweevil position either Olimar or the president right next to the geyser, then when you battle the Titan Dweevil only knock off one of its weapons (preferably the Shock Therapist as this is most dangerous), then use the petrification spray to keep it busy while you get your pikmin to take the weapon to the spacecraft, as soon as it has been collected by the spacecraft, switch to the character by the geyser and leave.
 
Then when you come back the second time you can get to the bottom with minimum pikmin loss as you don't have to worry about the treasures you picked up the first time. Then, when you get to the Titan Dweevil there will be more pikmin to face it and one less elemental hazard to worry about.


Keeping the inactive captain seperated from the active one makes it possible to resort to the former in case the active captain is knocked down. However, although directly under the Dweevil is the most handy location to place the inactive one, he will suffer from the blasts made by the Comedy Bomb.


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