Glitches in Pikmin 3: Difference between revisions

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(I already covered the oob glitches. There are still some more, though, that should be recorded here.)
Tag: Mobile edit
m (cleanup)
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{{glitch | reproducibility = Medium | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = sZkldNUsqXM
{{glitch | reproducibility = Medium | danger = Helpful | versionmin = ? | versionmax = 2.0.0 | youtube = sZkldNUsqXM
|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Plasm Wraith]].
|effects = Allows the player to do the Formidable Oak cave backwards, and clear out all enemies before actually encountering the [[Plasm Wraith]].
|prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and of course, have the Formidable Oak unlocked.
|prerequisites = Have 2 leaders available, have the [[Dodge Whistle]], and have the Formidable Oak unlocked.
|howto = Take one leader and throw them onto the small root to the right of the path leading down into the Plasm Wraith arena. The placement must be perfect or else the glitch will not work. Once there, walk off and to the left, and proceed to walk up the large root of the white tree. Make sure the leader is facing away from the arena, and use a [[dodge]] roll to get on top of the rock. From there, simply whistle the other two leaders and walk inside the cave. The glitch is easier seen than explained, so watch the YouTube video above.
|howto = Take one leader and throw them onto the small root to the right of the path leading down into the Plasm Wraith arena. The placement must be perfect or else the glitch will not work. Once there, walk off and to the left, and proceed to walk up the large root of the white tree. Make sure the leader is facing away from the arena, and use a [[dodge]] roll to get on top of the rock. From there, simply whistle the other two leaders and walk inside the cave. The glitch is easier seen than explained, so watch the YouTube video above.
|notes = It is advised to throw a leader who would be switched to directly (i.e. Brittany throws Charlie, Charlie throws Alph, and Alph throws Brittany) so that the leader thrown on the root can be switched to immediately and they won't fall off.
|notes = It is advised to throw a leader who would be switched to directly (i.e. Brittany throws Charlie, Charlie throws Alph, and Alph throws Brittany) so that the leader thrown on the root can be switched to immediately and they won't fall off.