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'''Bomb rocks''' (written as '''bomb-rocks''' before ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the bomb causes a violent explosion, capable damaging [[enemy|enemies]], [[Pikmin family|Pikmin]], [[leader]]s and some [[obstacle]]s. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]].
'''Bomb rocks''' (written as '''bomb-rocks''' before ''Pikmin 3'') are explosive rocks in the [[Pikmin series|''Pikmin'' games]]. Upon being activated, a rock's fuse starts going down (represented by a [[Health#Health wheel|colored wheel]]), and when it reaches zero, the bomb causes a violent explosion, capable damaging [[enemy|enemies]], [[Pikmin family|Pikmin]], [[leader]]s and some [[obstacle]]s. In the [[Pikmin (game)|first]] and [[Pikmin 3|third]] games, they can be carried by Pikmin, but only by [[Yellow Pikmin]] in the former. In ''[[Pikmin 2]]'', they are much larger and serve as obstacles instead of tools, with the exception being on the [[2-Player Battle]] stage [[Hostile Territory]], where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and [[Bingo Battle]].


Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3'''s size is an in-between of the two other games' sizes. It should be noted that bomb rocks in the Wii version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin).
Visually, they look like round rocks with cracks in them, where a yellow and red energy-based flow can be seen. Their sizes span from being a bit smaller than a Pikmin (''Pikmin'') to being larger than a leader (''Pikmin 2''); ''Pikmin 3''<nowiki>'</nowiki>s size is an in-between of the two other games' sizes. It should be noted that bomb rocks in the Wii version are bigger than the ones in the GameCube version (the latter are the size of a Pikmin).


The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb rock explosion will instantly make all bomb rocks in the vicinity explode. In ''Pikmin 2'', a bomb rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions.
The explosions can trigger a chain reaction if they hit other bomb rocks. In ''Pikmin'', a bomb rock explosion will instantly make all bomb rocks in the vicinity explode. In ''Pikmin 2'', a bomb rock that gets hit from another's explosion will initiate its countdown, so the chain reaction is rather slow. In ''Pikmin 3'', an explosion triggers a neighboring bomb's explosion in around half a second, resulting in quite a fast chain of explosions.
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====GameCube and Wii====
====GameCube and Wii====
Pikmin holding bomb rocks will not interact with objects when the [[Group move|group is moved]], and when called to the yellow [[Onion]], Pikmin yielding bomb rocks will drop the explosives on the ground without igniting them.
Pikmin holding bomb rocks will not interact with objects when the [[swarm]]ing, and when called to the yellow [[Onion]], Pikmin yielding bomb rocks will drop the explosives on the ground without igniting them.


Curiously, when a Yellow Pikmin throws a bomb rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if Olimar throws a bomb rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb rock), it will not call the idlers.
Curiously, when a Yellow Pikmin throws a bomb rock, it'll warn nearby Pikmin to rejoin Olimar in order to stay away from the blast. However, if Olimar throws a bomb rock-holding Pikmin next to a group of idle Yellow Pikmin, and calls the bomb rock-yielding Pikmin back with the whistle (i.e. make it drop the bomb rock), it will not call the idlers.
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Bomb P2.jpg|Screenshot of [[Captain Olimar]] holding a bomb rock.
Bomb P2.jpg|Screenshot of [[Captain Olimar]] holding a bomb rock.
PikShotBoom.jpg|A bomb-rock exploding in ''Pikmin''.
PikShotBoom.jpg|A bomb-rock exploding in ''Pikmin''.
GPVP01 439feb09 2.png|Drawing used to represent Pikmin killed by explosions on ''Pikmin 2'''s high-score screen.
GPVP01 439feb09 2.png|Drawing used to represent Pikmin killed by explosions on ''Pikmin 2''<nowiki>'</nowiki>s high-score screen.
Hey! Pikmin bomb rock.png|Artwork of a Pikmin holding a bomb rock in {{hp}}.
Hey! Pikmin bomb rock.png|Artwork of a Pikmin holding a bomb rock in {{hp}}.
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