Pikmin 2 prerelease information: Difference between revisions

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*A [[Seeding Dandelion]] is prominently displayed on the ledge near the plate. Another one can be seen behind the white gate.
*A [[Seeding Dandelion]] is prominently displayed on the ledge near the plate. Another one can be seen behind the white gate.
*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level".
*Three [[Burgeoning Spiderwort mold]]s can be seen in the plain near the start of "Challenge Level".
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia]] version of the [[Awakening Wood]].  
*As made evident through the locations of the plant pots and the lack of a dirt ramp near the pots, this map uses the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the [[Awakening Wood]].  
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with a audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away.
*A [[Rubber Ugly]] can be seen behind a [[Hermit Crawmad]] hole. Notably, the presenter seems to quickly reveal the objects with a audible "yay" by quickly pointing the camera at the objects and then looking away before the video cuts away.


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*A rendition of the [[e-Reader]] game's level select theme is playing throughout. This was never included in ''Pikmin 2'' itself.
*A rendition of the [[e-Reader]] game's level select theme is playing throughout. This was never included in ''Pikmin 2'' itself.
*Olimar and Louie land together.
*Olimar and Louie land together.
*All of the [[Piklopedia]] versions of the areas are seen used.
*All of the [[Piklopedia (Pikmin 2)|Piklopedia]] versions of the areas are seen used.
*Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block.
*Another early paper bag can be seen. This version of the paper bag appears to be a wide seesaw block.
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot.
**A flattened and lowered version of this wide seesaw block can be seen in the final game's Piklopedia version of the Valley of Repose, as part of the level model and exactly in the same spot.
*Red Pikmin are found in the real landing site of the [[Valley of Repose]].
*Red Pikmin are found in the real landing site of the [[Valley of Repose]].
*A [[Withering Blowhog]] and a [[Ranging Bloyster]] can be seen in the Perplexing Pool. The multiple [[Hermit Crawmad]]s at the back of the area are additionally not present, as they would be in the spot of the Ranging Bloyster.
*A [[Withering Blowhog]] and a [[Ranging Bloyster]] can be seen in the Perplexing Pool. The multiple [[Hermit Crawmad]]s at the back of the area are additionally not present, as they would be in the spot of the Ranging Bloyster.
*The landing site for this version of the [[Perplexing Pool]] is where the [[Yellow Pikmin]] are found in the final game. Notably, this appears to show trunk walls present in the Perplexing Pool's Yellow Pikmin landing site, but not in the [[Piklopedia]] version of the Perplexing Pool, indicating that the Perplexing Pool shown here may have some changes, even when compared to the in-game Piklopedia version.
*The landing site for this version of the [[Perplexing Pool]] is where the [[Yellow Pikmin]] are found in the final game. Notably, this appears to show trunk walls present in the Perplexing Pool's Yellow Pikmin landing site, but not in the [[Piklopedia (Pikmin 2)|Piklopedia]] version of the Perplexing Pool, indicating that the Perplexing Pool shown here may have some changes, even when compared to the in-game Piklopedia version.
*A cave is present on top of the manhole in the Valley of Repose. It is not visible, although its particle effects and sound effects can be seen and heard. This change is present in one of the {{npcp2}} [[#New Play Control! Pikmin 2 official website|official website screenshots]].
*A cave is present on top of the manhole in the Valley of Repose. It is not visible, although its particle effects and sound effects can be seen and heard. This change is present in one of the {{npcp2}} [[#New Play Control! Pikmin 2 official website|official website screenshots]].
*A cave is found to the left of where the [[Submerged Castle]] would be located in the Perplexing Pool.
*A cave is found to the left of where the [[Submerged Castle]] would be located in the Perplexing Pool.
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*Olimar and Louie seem to have just Yellow Pikmin and Red Pikmin on day 2. Given the location of an electric gate to the left of the location of the Geographic Projection, along with the early landing site of the [[Perplexing Pool]], the Yellow Pikmin were probably meant to be found in the [[Awakening Wood]], perhaps in the [[Geographic Projection|original spot]] that the Yellow Pikmin were found in [[The Forest of Hope]].
*Olimar and Louie seem to have just Yellow Pikmin and Red Pikmin on day 2. Given the location of an electric gate to the left of the location of the Geographic Projection, along with the early landing site of the [[Perplexing Pool]], the Yellow Pikmin were probably meant to be found in the [[Awakening Wood]], perhaps in the [[Geographic Projection|original spot]] that the Yellow Pikmin were found in [[The Forest of Hope]].
*What appears to be a slightly large seesaw block in the original location of the [[Submerged Castle]] is present, but it is impossible to discern if it is exactly a seesaw block, due to the cropping.
*What appears to be a slightly large seesaw block in the original location of the [[Submerged Castle]] is present, but it is impossible to discern if it is exactly a seesaw block, due to the cropping.
*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown.
*Olimar and Louie land together, and this along with the location of the Red Pikmin and the [[Piklopedia (Pikmin 2)|used level model]] (which doesn't have Louie's crash site) indicates a much different tutorial, presumably one where the ship doesn't crash into a tree, although it is not shown.
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map.
*The usage of the Piklopedia version of the Valley of Repose also indicates a different location for the [[Courage Reactor]], as it would have to be in Louie's crash site, which doesn't exist in this version of the map.
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player.
*The long seesaw block's presence and appearance in the Valley of Repose indicates that there might be another linking seesaw block on the map. It might also be that there is no other linking seesaw block on the map, which is probably the reason why it was changed into a paper bag; to avoid confusing the player.
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== Piklopedia area paths ==
== Piklopedia area paths ==
The [[Piklopedia#Areas|Piklopedia and Treasure Hoard versions of the areas]] have [[carrying]] paths used in the Pikopedia for path-following enemies like the [[Spotty Bulbear]] and the [[Waterwraith]]. On top of that however, they're designed strangely with one-way points leading into walls, down from cliffs that any leader or grounded enemy couldn't reach, or converging toward sections of the map, which hints to earlier layouts of the areas playable in the final game. These are probably the version shown on the [[#January 2004 Japanese Demo Disk|January 2004 Japanese Demo Disk]].
The [[Piklopedia (Pikmin 2)#Areas|Piklopedia and Treasure Hoard versions of the areas]] have [[carrying]] paths used in the Pikopedia for path-following enemies like the [[Spotty Bulbear]] and the [[Waterwraith]]. On top of that however, they're designed strangely with one-way points leading into walls, down from cliffs that any leader or grounded enemy couldn't reach, or converging toward sections of the map, which hints to earlier layouts of the areas playable in the final game. These are probably the version shown on the [[#January 2004 Japanese Demo Disk|January 2004 Japanese Demo Disk]].


=== Awakening Wood ===
=== Awakening Wood ===
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=== Early Perplexing Pool wireframe ===
=== Early Perplexing Pool wireframe ===
[[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|right|The wireframe texture used in-game.]]
[[File:Pikmin 2 Perplexing Pool Wire-frame.png|thumb|right|The wireframe texture used in-game.]]
In the background of the [[Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena.
In the background of the [[Piklopedia (Pikmin 2)|Piklopedia]] and [[Treasure Hoard]] menus, there is a wireframe texture that depicts the [[Perplexing Pool]] seen from above. This wireframe does not match the final Perplexing Pool, but is fairly close to the Piklopedia/Treasure Hoard version of the area. Notably, the landing site is a large circle instead of a large concrete arena.


That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island(with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished.
That said, there are still differences between the texture and the Perplexing Pool model used in the final game's Piklopedia. For one thing, any artificial objects such as the entire shower floor section where the [[Shower Room]] and the random large objects strewn around the landing site are completely missing. The texture also shows an island(with a high polygon count presumbly, as it is almost completely white) to the southeast of the landing site where no such island exists, and has a big open space at the south; these are like remnants from [[The Distant Spring]]. The [[Yellow Pikmin]] site seems to have walls, but this is unclear. A ramp to left of the landing site that is present in a prerelease screenshot is also present. Finally, most of the out of bounds areas seem to be heavily unfinished.