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{{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}}
{{game help|p3|Check if the game keeps track of new Bingo Battle stages and unread data files between sessions.}}


[[File:Pikmin save games.jpg|thumb|right|The [[Menu#Saved game selection|saved game selection screen]] in ''[[Pikmin (game)|Pikmin]]''.]]
[[File:Pikmin save games.jpg|thumb|right|The [[saved game selection menu]] in ''[[Pikmin (game)|Pikmin]]''.]]


A '''saved game''' (also known as a '''save game''' or simply '''save''') is a record on the progress a player has made on a game thus far, which allows them to stop playing and later return to the point whence they left off. In the first two [[Pikmin series|''Pikmin'' games]], there are two types of information saved: a trio of playthrough progress slots and the global progress data. In ''Pikmin 3'', there is only one playthrough slot in a Wii U user account, however, in {{p3d}}, 3 save file slots were added to Story Mode.
A '''saved game''' (also known as a '''save game''' or simply '''save''') is a record on the progress a player has made on a game thus far, which allows them to stop playing and later return to the point whence they left off. In the first two [[Pikmin series|''Pikmin'' games]], there are two types of information saved: a trio of playthrough progress slots and the global progress data. In ''Pikmin 3'', there is only one playthrough slot in a Wii U user account, however, in {{p3d}}, 3 save file slots were added to Story Mode.
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The '''playthrough progress''' is a record that contains the progress made in the main adventure mode. This includes information such as the current [[day]], the number of [[Pikmin family|Pikmin]] of each type, and the collected [[ship part]]s, [[treasure]]s or [[fruit]]s. In the first two games, up to three individual records may be kept, allowing three different players to keep their own progress through the main adventure mode. These records can be deleted or copied from one slot to another.
The '''playthrough progress''' is a record that contains the progress made in the main adventure mode. This includes information such as the current [[day]], the number of [[Pikmin family|Pikmin]] of each type, and the collected [[ship part]]s, [[treasure]]s or [[fruit]]s. In the first two games, up to three individual records may be kept, allowing three different players to keep their own progress through the main adventure mode. These records can be deleted or copied from one slot to another.


The '''global progress''' contains data about the progress of the game's content outside of the main story mode. As such, this record is updated regardless of which story mode slot is used, and for extra game modes such as [[Challenge Mode]], that do not have a specific playthrough slot attached. Examples of the information saved in this record are the [[Menu#High scores|high scores]], Challenge Mode completion and records, unlocked [[Menu#Bonuses|bonuses]] and the [[Menu#Options|options]] settings.
The '''global progress''' contains data about the progress of the game's content outside of the main story mode. As such, this record is updated regardless of which story mode slot is used, and for extra game modes such as [[Challenge Mode]], that do not have a specific playthrough slot attached. Examples of the information saved in this record are the [[high scores menu|high scores]], Challenge Mode completion and records, unlocked [[bonuses menu|bonuses]] and the settings in the [[options menu]].


In {{hp}}, there again can be up to 3 different saved games at a time. However, since there are no alternative game modes, the only global data that gets saved is the settings in the options menu.
In {{hp}}, there again can be up to 3 different saved games at a time. However, since there are no alternative game modes, the only global data that gets saved is the settings in the options menu.
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==Saving==
==Saving==
[[File:Pikmin 2 saved.jpg|thumb|right|200px|The game notifying the player of a successful save, on ''Pikmin 2'''s [[Menu#Options|options menu]].]]
[[File:Pikmin 2 saved.jpg|thumb|right|200px|The game notifying the player of a successful save, on ''Pikmin 2'''s [[options menu]].]]
In the first two ''Pikmin'' games, whenever the game needs to be saved, a prompt appears asking the player if they wish to save the game; exceptions exist, detailed below. The player has the option to refuse the save operation – this is useful should the player have a bad [[day]] and not wish to keep it; the player can refuse the save and return to the [[Menu#Saved game selection|saved game menu]] in order to re-load their progress and try again. Interestingly, the games also ask the player if they can save a new score at the end of a [[Challenge Mode]] level.
In the first two ''Pikmin'' games, whenever the game needs to be saved, a prompt appears asking the player if they wish to save the game; exceptions exist, detailed below. The player has the option to refuse the save operation – this is useful should the player have a bad [[day]] and not wish to keep it; the player can refuse the save and return to the [[saved game selection menu]] in order to re-load their progress and try again. Interestingly, the games also ask the player if they can save a new score at the end of a [[Challenge Mode]] level.


Saves are done at the following times:
Saves are done at the following times:
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==Saved content==
==Saved content==
[[File:P3D Menu Saved.jpg|thumb|right|200px|The screen shown when the game is saved in ''Pikmin 3''.]]
The following is a list of the content that gets saved persistently.
The following is a list of the content that gets saved persistently.


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*High scores.
*High scores.
*Option settings.
*Option settings.
*Unlocked [[Menu#Bonuses|bonuses]].
*Unlocked [[Bonuses menu|bonuses]].
*Last [[Challenge Mode (Pikmin 2)|Challenge Mode]] level's status (if the game was exited after a level was completed with a perfect ranking, the next time the game is booted and the Challenge Mode screen accessed, that level's leaf/white flower will be seen turning into a pink flower).
*Last [[Challenge Mode (Pikmin 2)|Challenge Mode]] level's status (if the game was exited after a level was completed with a perfect ranking, the next time the game is booted and the Challenge Mode screen accessed, that level's leaf/white flower will be seen turning into a pink flower).
*If the [[Titan Dweevil]] has ever been defeated. If so, the [[Piklopedia (Pikmin 2)|Piklopedia]] will be able to show [[Louie's notes]].
*If the [[Titan Dweevil]] has ever been defeated. If so, the [[Piklopedia (Pikmin 2)|Piklopedia]] will be able to show [[Louie's notes]].
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==Naming==
==Naming==
Inside the games, no name is given for the concept of a record of persistent information. The playthrough progress slots are however given an identification in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. On the [[Menu#Saved game selection|saved game selection menu]] in ''Pikmin'', a message at the top says "Choose a Data File", and on the bottom-right, as well as on the [[Menu#Sunset|sunset menu]], the playthrough progress slot is given the name "Ship's Log", followed by the respective slot number. ''Pikmin 2'' also calls these slots "Ship's Log", but never "Data File". In addition, because there is only one slot in ''Pikmin 3'', the concept of a slot does not exist. To make matters more confusing, ''Pikmin 3'' introduced gameplay objects known as '''[[data file]]s'''.
Inside the games, no name is given for the concept of a record of persistent information. The playthrough progress slots are however given an identification in ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]''. On the [[saved game selection menu]] in ''Pikmin'', a message at the top says "Choose a Data File", and on the bottom-right, as well as on the [[day results menu]], the playthrough progress slot is given the name "Ship's Log", followed by the respective slot number. ''Pikmin 2'' also calls these slots "Ship's Log", but never "Data File". In addition, because there is only one slot in ''Pikmin 3'', the concept of a slot does not exist. To make matters more confusing, ''Pikmin 3'' introduced gameplay objects known as '''[[data file]]s'''.


Because of the lack of consensus between the games, and because of the ambiguity that could've stemmed from the name "data file", it was decided that, on the wiki, the concept of a record of progress in the games would be known as a "saved game", especially given that it is the most well-known term in the video game industry.
Because of the lack of consensus between the games, and because of the ambiguity that could've stemmed from the name "data file", it was decided that, on the wiki, the concept of a record of progress in the games would be known as a "saved game", especially given that it is the most well-known term in the video game industry.