Squad: Difference between revisions

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(Pointed down more things to add.)
(Added a Hey! Pikmin section.)
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* Leaders can't steal each others' Pikmin
* Leaders can't steal each others' Pikmin
* Camera focuses on both the leader and the squad, in some games
* Camera focuses on both the leader and the squad, in some games
 
* The algorithms squads use to stay together
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'''Squad''' (also '''group''') is a term used to refer to the [[Pikmin family|Pikmin]] that are following a [[leader]]. While Pikmin are in the squad, they can be [[Throw|thrown]], [[Swarm|swarmed]], [[Charge|charged]], and [[Dismiss|dismissed]], among other actions.
The '''squad''' (also '''group''') is a term used to refer to the [[Pikmin family|Pikmin]] that are following a [[leader]]. While Pikmin are in the squad, they can be [[Throw|thrown]], [[Swarm|swarmed]], [[Charge|charged]], and [[Dismiss|dismissed]], among other actions.


== In the main series ==
== In the main series ==
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=== In ''Pikmin 3'' ===
=== In ''Pikmin 3'' ===
Once again, the squad in {{p3}} works mostly the same as it did in the previous games. However, swarming has been replaced with [[charging]], which makes all Pikmin in the squad rush at a locked-on [[enemy]], [[obstacle]], or object. In {{p3d}}, charging works slightly differently. Only the selected type of Pikmin will rush forward, and the player does not need to be locked on to charge. Bomb-rock carriers will not follow charge orders.
Once again, the squad in {{p3}} works mostly the same as it did in the previous games. However, swarming has been replaced with [[charging]], which makes all Pikmin in the squad rush at a locked-on [[enemy]], [[obstacle]], or object. In {{p3d}}, charging works slightly differently. Only the selected type of Pikmin will rush forward, and the player does not need to be locked on to charge. [[Bomb rock]] carriers will not follow charge orders.


Leaders act the same as they did in ''Pikmin 2'', however they cannot be switched to while they are part of a squad, and will stay behind when charging. In ''Pikmin 3 Deluxe'', [[Pikmin 3 Deluxe#Co-op Story Mode|co-op]] play in [[Story Mode]] was added to the game. Leaders in this mode act, once again, largely the same as normal, except that two leaders can be controlled at once. One player can add the other to their squad using the [[action menu]], and selecting the golden flag. This acts mostly like having a leader in the player's squad in single-player mode, however both players can whistle, throw, and charge. To leave a squad, the leader in charge can dismiss or throw the other leader out of their squad, or they will leave if knocked down, get stuck on a wall, or similar.
Leaders act the same as they did in ''Pikmin 2'', however they cannot be switched to while they are part of a squad, and will stay behind when charging. In ''Pikmin 3 Deluxe'', [[Pikmin 3 Deluxe#Co-op Story Mode|co-op]] play in [[Story Mode]] was added to the game. Leaders in this mode act, once again, largely the same as normal, except that two leaders can be controlled at once. One player can add the other to their squad using the [[action menu]], and selecting the golden flag. This acts mostly like having a leader in the player's squad in single-player mode, however both players can whistle, throw, and charge. To leave a squad, the leader in charge can dismiss or throw the other leader out of their squad, or they will leave if knocked down, get stuck on a wall, or similar.


== In ''Hey! Pikmin'' ==
== In ''Hey! Pikmin'' ==
{{game help|hp|Write about how the squad works in this game.}}
In {{hp}}, Pikmin in the squad follow Captain Olimar in a line behind him, as the game is in 2D. They visibly overlap each other to avoid taking up too much space. When Olimar walks around, Pikmin walk towards him, but aim to stay some small distance apart from other Pikmin, so they may wait still briefly if Olimar turns around. When Olimar starts climbing a [[vine]], the squad immediately jumps on to be in a tight group underneath Olimar, and will stay in this tight group for as long as Olimar is on a vine. When swimming in [[water]] or gliding with [[Winged Pikmin]], Pikmin in the squad will stay behind Olimar based on the direction he is moving in.
 
When all Pikmin are in the squad, the Pikmin counter in the [[HUD]] will be white. When some are not in the squad, it will be grey, and when some have been separated for a while, it will flash red. When a Pikmin is [[throw]]n, it will briefly leave the squad before walking back; once it reaches the group of Pikmin or Olimar, it will be counted in the squad again.


== In ''Pikmin Bloom'' ==
== In ''Pikmin Bloom'' ==
Squads in {{pb}}, the game being a mobile spin-off, act entirely different to the main series game. In this game, the term "squad" is used to refer to the Pikmin following the player's [[Mii]]. Pikmin in the squad will show up in the [[Pikmin Bloom interface|garden]], and can be fed nectar. They will also take part in various animations, such as celebrating when a Pikmin becomes a [[Decor Pikmin]], and taking part in the daily lookback in the [[lifelog]]. The amount of Pikmin at one time in the squad can be increased via [[Level|leveling up]].
Squads in {{pb}} act entirely different to the main series game, due to the game having radically different gameplay. In this game, the term "squad" is used to refer to the Pikmin following the player's [[Mii]]. Pikmin in the squad will show up in the [[Pikmin Bloom interface|garden]], and can be fed nectar. They will also take part in various animations, such as celebrating when a Pikmin becomes a [[Decor Pikmin]], and taking part in the daily lookback in the [[lifelog]]. The amount of Pikmin at one time in the squad can be increased via [[Level|leveling up]].


== In ''Pikmin Adventure'' ==
== In ''Pikmin Adventure'' ==
The squad in ''Pikmin Adventure'' can be used to refer to the small Pikmin robots that follow Captain Olimar. They will always attempt to return to Olimar when thrown or knocked down, and do not drink nectar. If they are killed, a small colored circle of light will appear at Olimar's feet after a few seconds and another Pikmin will pop into existence. The number of Pikmin in Olimar's squad and their maturity will increase as Olimar [[level]]s up.
The squad in {{pa}} can be used to refer to the small Pikmin robots that follow Captain Olimar. They will always attempt to return to Olimar when thrown or knocked down, and do not drink nectar. If they are killed, a small colored circle of light will appear at Olimar's feet after a few seconds and another Pikmin will pop into existence. The number of Pikmin in Olimar's squad and their maturity will increase as Olimar [[level]]s up.


== See also ==
== See also ==
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*[[Whistle]]
*[[Whistle]]
*[[Controls]]
*[[Controls]]
[[Category:Gameplay]]