Challenge Mode (Pikmin): Difference between revisions

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{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}
{{dablink|Not to be confused with the [[Pikmin Adventure#Challenge Mode|Challenge Mode]] from {{pa}}.}}


'''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref>. When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]].
'''Challenge Mode''' is an alternative game mode in {{p1}} that challenges the player to grow as many [[Pikmin family|Pikmin]] as they can in a single [[day]]. The mode has 5 stages, with a stage set in each [[area]], but the areas are modified from how they are in [[Story Mode]], with [[pellet]]s, [[Enemy|enemies]], and [[obstacle]]s in different locations, and [[ship part]]s not appearing. In addition, the [[S.S. Dolphin]] is not present during play, meaning [[Captain Olimar|Olimar]] cannot replenish his spacesuit's [[health]]. In Challenge Mode, the areas are slightly darker than their Story Mode counterparts, and the tempo of each area's [[Music in Pikmin#Areas|music]] is increased slightly.<ref>Each song receives a 20% tempo increase in Challenge Mode, as concluded by [[Talk:{{PAGENAME}}#Tempo change|this brief study]]</ref> When the time is up, the number of Pikmin that have been raised is displayed, and the top 5 scores for each stage are [[Saved game|persistently recorded]].


Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]].
Challenge Mode is unlocked when all three types of Pikmin are discovered in the game's main [[Story Mode]] for the first time, and once unlocked, Challenge Mode will be available forever on the [[main menu]], under Options. Stages are unlocked as they are encountered in Story Mode, again, for any [[saved game]].
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*[[The Forest of Hope]]: 569
*[[The Forest of Hope]]: 569
*[[The Forest Navel]]: 482
*[[The Forest Navel]]: 482
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]]{{cite youtube|_p1wH5CkmkM|of a tool-assisted superplay of the level in which 752 points are reached}}, with the current human record being 728{{cite youtube|1dmeIDoCPJs|of a Challenge Mode run with 728 points}})
*[[The Distant Spring]]: 752 (currently only reached via [[tool-assisted superplay]],{{cite youtube|_p1wH5CkmkM|of a tool-assisted superplay of the level in which 752 points are reached}} with the current human record being 728{{cite youtube|1dmeIDoCPJs|of a Challenge Mode run with 728 points}})
*[[The Final Trial]]: 299
*[[The Final Trial]]: 299