Bingo Battle: Difference between revisions

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(Just tested it)
(Minor Lucky Marble section expansion.)
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*Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player immediately wins.
*Score a bingo: By completing a row, column, or diagonal line of four items on their bingo card, the player immediately wins.
*Stealing the [[#Victory Macaroon|Victory Macaroon]]: By [[#Options|enabling]] the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win. This is similar to stealing an opponent's marble from [[2-Player Battle]].
*Stealing the [[#Victory Macaroon|Victory Macaroon]]: By [[#Options|enabling]] the Victory Macaroon mode, players can steal this object from their opponent's base and deliver it to their Onion to win. This is similar to stealing an opponent's marble from [[2-Player Battle]].
*Causing a [Pikmin extinction]]: If the player's entire population of Pikmin perishes, the opposing player wins. This cannot happen with an inter-Pikmin battle, since Pikmin that die to opposing Pikmin simply respawn at the Onion.
*Causing a [[Pikmin extinction]]: If the player's entire population of Pikmin perishes, the opposing player wins. This cannot happen with an inter-Pikmin battle, since Pikmin that die to opposing Pikmin simply respawn at the Onion.
*Leader down: If a leader loses all of their [[health]], the other player's team wins, even if there is another living leader on the team.
*Leader down: If a leader loses all of their [[health]], the other player's team wins, even if there is another living leader on the team.
Even if there are not enough remaining items for one player to score a bingo, the match continues, as powerups could theoretically still allow for them to win.
Even if there are not enough remaining items for one player to score a bingo, the match continues, as powerups could theoretically still allow for them to win.
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A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. If the player is one away before this happens, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The marble's weight is 1 and the max carriers is 8.
A Lucky Marble is a golden marble that resembles the helmet and head of [[the President]] of Hocotate Freight. Upon being delivered, it fills up a random unfilled space on the player's bingo card. If the player is one away before this happens, the screen will spread over to show that player's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The marble's weight is 1 and the max carriers is 8.


After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood. Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge:
Lucky Marbles can be found in three ways:
* [[Twisted Cavern]], layout C: In the room with the [[Bug-eyed Crawmad]], in an alcove guarded by an [[Orange Bulborb]].
# After any match has gone on for eight minutes, the message "Give it a spin!" appears and Lucky Marbles start randomly spawning. At this point, [[#Cupid's Grenades|Cupid's Grenades]] stop spawning, and the [[music]] changes to a calmer mood.
* [[Rusted Labyrinth]], layout C: Center stage, on the side of the brick walls opposite to the [[iron ball]].
# The Lucky Marble [[#Items|item]] will give the player the exact same effects as if they had successfully collected a Lucky Marble.
* [[Jigsaw Fortress]], layout A: One can be found very high atop a building made of blocks. This building is at floor level, and is the one closest to the baskets in the background. A second can be found on the bottom level of the fortress, on a room pointing towards the grounded player's Onion, guarded by an Orange Bulborb.
# Lucky Marbles are also naturally present in some stages, usually in hard-to-reach places such as behind walls or on a high ledge:
* [[Buried Pond]], layout A: Under a [[flukeweed]] in the central island.
#* [[Twisted Cavern]], layout C: In the room with the [[Bug-eyed Crawmad]], in an alcove guarded by an [[Orange Bulborb]].
* [[Sandbox Kingdom]], layout A: [[Dig|Buried]] at the center of the stage.
#* [[Rusted Labyrinth]], layout C: Center stage, on the side of the brick walls opposite to the [[iron ball]].
* [[Corroded Maze]], layout C: Two are buried at the center of the stage.
#* [[Jigsaw Fortress]], layout A: One can be found very high atop a building made of blocks. This building is at floor level, and is the one closest to the baskets in the background. A second can be found on the bottom level of the fortress, on a room pointing towards the grounded player's Onion, guarded by an Orange Bulborb.
* [[Jigsaw Colosseum]], layout C: One can be found just south of the player 1's base, beyond an [[electric gate]], and another can be found just north of the player 2's base, also beyond an electric gate.
#* [[Buried Pond]], layout A: Under a [[flukeweed]] in the central island.
#* [[Sandbox Kingdom]], layout A: [[Dig|Buried]] at the center of the stage.
#* [[Corroded Maze]], layout C: Two are buried at the center of the stage.
#* [[Jigsaw Colosseum]], layout C: One can be found just south of the player 1's base, beyond an [[electric gate]], and another can be found just north of the player 2's base, also beyond an electric gate.
 
{{game help|p3|Can a Lucky Marble fill in a cell that has a no symbol on it? Whether it can or not, document that here.}}


==Items==
==Items==