Controls: Difference between revisions

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(→‎Pikmin 3 Deluxe: 2-Player doesn't let you use Joy-Cons attached to the console, so I've expanded the list of controllers.)
(Why was that paragraph in such a prominent location; moved it to its own section)
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{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
{{otheruses|controls of the ''Pikmin'' games|the [[data file]] category|Controls (Exploration Notes)}}
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
The [[Pikmin series|''Pikmin'' games]] have a variety of '''controls''' used to control the game's [[menu]]s, [[leader]]s, [[camera]] and gameplay mechanics. These controls come in the form of button presses and releases, analog stick tilts, [[Wii]] Remote pointer movements and touchscreen touches.
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==In-game controls==
==In-game controls==
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If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
If the player is not interested in a cutscene's dialog, the fastest way to advance it is by mashing the {{button|gc|a|wii|a|wiiu|a}} and {{button|gc|b|wii|b|wiiu|b}} buttons. If the game in question allows using the "B" button to both advance the text and auto-fill the letters, then that button may be mashed alone.
==Console and controller resetting==
For the [[GameCube]] games, there are two button combinations that replace the need to interact with the physical console itself: one resets the game without pressing the button on the console, and the other resets the controller's neutral position, without needing to unplug and replug it. The former can be achieved by holding {{button|gc|x}} + {{button|gc|b}} + {{button|gc|start}} for a few seconds. For the latter, the player must hold {{button|gc|x}} + {{button|gc|y}} + {{button|gc|start}}, for three seconds, without touching {{button|gc|stick}}, {{button|gc|c}}, {{button|gc|l}} or {{button|gc|r}}. This is because when the console is booted, or the controller's neutral position is reset, the position of the sticks and the analog shoulder buttons is considered to be the default. If, for instance, the Control Stick is held to the right when the default position is being registered, then the game will assume that the Stick is being held left, if the player releases the Control Stick.


==Controller diagram==
==Controller diagram==