Battle Field: Difference between revisions
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(Updating cave unit generation info. Thanks Drought Ender!) |
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Line 38: | Line 38: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
Line 47: | Line 47: | ||
|item_cap_tsuchi|Dead end with item (×1) | |item_cap_tsuchi|Dead end with item (×1) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
Line 54: | Line 54: | ||
|item_cap_tsuchi|Dead end with item (×4) | |item_cap_tsuchi|Dead end with item (×4) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
Line 62: | Line 62: | ||
|item_cap_tsuchi|Dead end with item (×3) | |item_cap_tsuchi|Dead end with item (×3) | ||
|way4_tsuchi|Four-way crossing (×1) | |way4_tsuchi|Four-way crossing (×1) | ||
}} | |||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | |||
{{!}}- | |||
{{sublevel units | |||
|item_cap_tsuchi|Dead end with item | |||
|way3_tsuchi|Three-way crossing | |||
|way4_tsuchi|Four-way crossing | |||
|wayl_tsuchi|Turning crossing | |||
|way2_tsuchi|Straight corridor | |||
|way2x2_tsuchi|Long corridor | |||
}} | |||
{{sublevel units | |||
|room_north_1_tsuchi|'''Circular room with 1 exit''' | |||
|room_vs_mid1_6_tsuchi|'''Room with 6 exits''' | |||
|room_mid2_3_tsuchi|'''Y-shaped room''' | |||
}} | }} | ||
}} | }} |