Battle Field: Difference between revisions

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(Updating cave unit generation info. Thanks Drought Ender!)
Line 38: Line 38:
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 47: Line 47:
  |item_cap_tsuchi|Dead end with item (×1)
  |item_cap_tsuchi|Dead end with item (×1)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 54: Line 54:
  |item_cap_tsuchi|Dead end with item (×4)
  |item_cap_tsuchi|Dead end with item (×4)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 62: Line 62:
  |item_cap_tsuchi|Dead end with item (×3)
  |item_cap_tsuchi|Dead end with item (×3)
  |way4_tsuchi|Four-way crossing (×1)
  |way4_tsuchi|Four-way crossing (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_tsuchi|Dead end with item
|way3_tsuchi|Three-way crossing
|way4_tsuchi|Four-way crossing
|wayl_tsuchi|Turning crossing
|way2_tsuchi|Straight corridor
|way2x2_tsuchi|Long corridor
}}
{{sublevel units
|room_north_1_tsuchi|'''Circular room with 1 exit'''
|room_vs_mid1_6_tsuchi|'''Room with 6 exits'''
|room_mid2_3_tsuchi|'''Y-shaped room'''
  }}
  }}
}}
}}