Hostile Territory: Difference between revisions

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(Moved strategy to the strategies list)
(Updating cave unit generation info. Thanks Drought Ender!)
Line 37: Line 37:
|hiddenfloor = 0
|hiddenfloor = 0
|units      =  
|units      =  
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 51: Line 51:
  |way2_metal|Corridor (×2)
  |way2_metal|Corridor (×2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 60: Line 60:
  |way2_metal|Corridor (×2)
  |way2_metal|Corridor (×2)
  }}
  }}
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
  {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
  {{!}}-
  {{!}}-
  {{sublevel units
  {{sublevel units
Line 69: Line 69:
  |way2_metal|Corridor (×5)
  |way2_metal|Corridor (×5)
  |wayl_metal|Turning corridor (×1)
  |wayl_metal|Turning corridor (×1)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
}}
{{sublevel units
|room_cent_4_metal|'''Room with 4 exits'''
|room_mid2_3_metal|'''Y-shaped room'''
|room_hitode4x4_3_metal|'''Circular room with raised corner'''
|room_vs_hitode4x4_6_metal|'''Room with rusty hatch'''
|room_hitode4x4_7_metal|'''Room with blue circles'''
  }}
  }}
}}
}}