Concrete Maze: Difference between revisions

Jump to navigation Jump to search
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
m (Fixing redirects)
Line 163: Line 163:
** {{icon|Volatile Dweevil|y}} × 36
** {{icon|Volatile Dweevil|y}} × 36
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Bomb-rock|y}} × 9
** {{icon|Bomb rock|y|n=Bomb-rock}} × 9
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Clover|y}} × 1
** {{icon|Clover|y}} × 1
Line 178: Line 178:
** [[Gate]] with 1 [[Health|HP]] × 6
** [[Gate]] with 1 [[Health|HP]] × 6


On the second sublevel there is a more complex layout and some enemies; these are mainly [[bomb-rocks|bomb-rock]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.
On the second sublevel there is a more complex layout and some enemies; these are mainly [[Bomb rock|bomb-rocks]] and [[Volatile Dweevil]]s, both of which will fall [[Randomness|random]]ly from the sky. It is often possible to outrun the dweevils even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.


{{sublevel technical
{{sublevel technical
Line 241: Line 241:
|-
|-
| 5
| 5
| {{icon|Bomb-rock|y}}
| {{icon|Bomb rock|y|n=Bomb-rock}}
| 9
| 9
| Falls from the sky
| Falls from the sky