Flower planting: Difference between revisions

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(Added privacy zones, and changed the section capitalisation for Flower Planting Accelerator to match in-game documentation. Got rid of the stub template on the Accelerator too, because there's barely much more we need to figure out about it as is.)
Tag: Mobile edit
m (→‎Flower Planting Accelerator: Reverted capitalisation of "Flower Planting Accelerator", as only *some* of the in-game documentation refers to it as a proper name. Ugh. -.-)
Tag: Mobile edit
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To place a Privacy Zone, a player must open the settings menu, followed by the "Privacy" and "Flower Planting" submenus, and then select "Create Privacy Zone". A Zone's radius of effect can range between 50 to 300 metres. Zones will be named after their district location by default, but this can be changed by the player. A player may add as many as 5 concurrent Privacy Zones, which can be deleted or have their locations, sizes and names edited at any time.  
To place a Privacy Zone, a player must open the settings menu, followed by the "Privacy" and "Flower Planting" submenus, and then select "Create Privacy Zone". A Zone's radius of effect can range between 50 to 300 metres. Zones will be named after their district location by default, but this can be changed by the player. A player may add as many as 5 concurrent Privacy Zones, which can be deleted or have their locations, sizes and names edited at any time.  


==Flower Planting Accelerator==
==Flower planting accelerator==


The Flower Planting Accelerator is an item that doubles both petal usage and flower output for 15 minutes during flower planting.
The flower planting accelerator is an item that doubles both petal usage and flower output for 15 minutes during flower planting.


In the simplest of terms, this mechanism causes 2 flowers to be planted into each flower grid cell instead of 1. The cooldown period before the same player can plant into the same cell again remains the same. However, Big Flower counts are affected by the doubled output, meaning it is possible for a single player to bloom a Big Flower on their own without waiting for cooldown to occur. If another Accelerator is added before the current effect expires, the period is extended instead.
In the simplest of terms, this mechanism causes 2 flowers to be planted into each flower grid cell instead of 1. The cooldown period before the same player can plant into the same cell again remains the same. However, Big Flower counts are affected by the doubled output, meaning it is possible for a single player to bloom a Big Flower on their own without waiting for cooldown to occur. If another Accelerator is added before the current effect expires, the period is extended instead.