Music in Pikmin 4: Difference between revisions

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(A table for enemy mixes is a good idea, this should be filled up later)
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This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]].
This area theme reuses many sounds from the its main story mode counterpart; it even uses a melody similar to the one heard during the game's initial tutorial with [[Captain Olimar]].
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== Enemy mixes ==
Whenever the player is near an enemy in the main story or in [[Olimar's Shipwreck Tale]], that enemy will add a new layer of instruments to the music. However, there is not one single enemy mix per song; rather, there is a unique enemy mix tied to every single type of enemy in the game. The instruments that are added are often characteristic of the creature they are associated with, and some enemies few may also have several different enemy mixes, depending on the enemy's current state.
{|class="wikitable sortable"
!Icon
!Name
!Description
|-
|style="text-align:center"|{{icon|Anode Beetle|v=P4||48px}}
|[[Anode Beetle]]
|A percussive, chirp-like synthesizer and a stylophone-like sound are added when nearby.
|-
|style="text-align:center"|{{icon|Anode Dweevil|v=P4||48px}}
|[[Anode Dweevil]]
|A shaker and singing Tesla coil are added when nearby.
|-
|style="text-align:center"|{{icon|Breadbug|v=P4||48px}}
|[[Breadbug]]
|The [[Music in Pikmin 2#Giant Breadbug|Giant Breadbug theme's]] combat mix from ''Pikmin 2'' is added when nearby. The melody of that song is also referenced on an additional synthesizer with quick portamento.
|}


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