Boss: Difference between revisions
Jump to navigation
Jump to search
Marxo Grouch (talk | contribs) (Undo revision 274772 by 5.81.97.12 (talk) Info that’s more fitting to be said by the creatures’ pages themselves.) Tag: Undo |
Tags: Reverted Mobile edit |
||
Line 47: | Line 47: | ||
In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game: | In {{p3}}, the six main bosses are clearly labeled by the game, and their battles are considerably larger and more complex than with most other enemies. Most are fought within special arenas separated from each of their [[area]]'s main sections and all have special [[cutscene]]s for encountering and defeating them. They normally have clearly defined vulnerability and invulnerability phases, commonly attacking during the latter. Since these bosses are meant to be fought with clear phases, the game may sometimes lock their [[health]] to a certain point, and only let the Pikmin damage it further after it moves on to the next stage. Main bosses will not restore their [[health]] as the days go by, and their corpses will also last until the next [[day]], but not any longer. Every one that is defeated drops an important object to the progression of the story, thus the game often pushes players toward fighting them as their next objective. These bosses can be re-fought in special [[Mission Mode]] stages. The following is a list of bosses in this game: | ||
* {{icon|Armored Mawdad|y}} | * {{icon|Armored Mawdad|y}} mawdad family | ||
* {{icon|Vehemoth Phosbat|y}} | * {{icon|Vehemoth Phosbat|y}} aerodentia family | ||
* {{icon|Sandbelching Meerslug|y}} | * {{icon|Sandbelching Meerslug|y}} meerslug family | ||
* {{icon|Scornet Maestro|y}} | * {{icon|Scornet Maestro|y}} huntinpeck family | ||
* {{icon|Quaggled Mireclops|y}} | * {{icon|Quaggled Mireclops|y}} mireclops family | ||
* {{icon|Plasm Wraith|y}} | * {{icon|Plasm Wraith|y}}+mysterious life form unknown family | ||
=== Mini-bosses in ''Pikmin 3'' === | === Mini-bosses in ''Pikmin 3'' === | ||
While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'': | While other games may have what can be considered such, ''Pikmin 3'' is the first to distinctly define mini-bosses by using a different music theme – a remastered version of the boss theme from ''Pikmin 2''. Unlike the main bosses, their health will be reset at the start of a new day, and their corpses last only for the day they were defeated on. In [[Story mode]], these do not give out something plot-critical when defeated, and instead drop a [[fruit]]. The following are mini-bosses in ''Pikmin 3'': | ||
* {{icon|Shaggy Long Legs|y}} (in white and purple variants) | * {{icon|Shaggy Long Legs|y}} (in white and purple variants) arachnorb family | ||
* {{icon|Burrowing Snagret|y|v=P3}} | * {{icon|Burrowing Snagret|y|v=P3}} snavian family family | ||
* {{icon|Bug-Eyed Crawmad|y}} | * {{icon|Bug-Eyed Crawmad|y}} crawmad family | ||
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) | * {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]]) arachnorb family | ||
*{{icon|Calcified Crushblat|y”}} crushblat family | |||
*{{icon|Peckish Aristocrab|y}} onionshell family | |||
*{{icon|Medusal Slurker|y}} slurker family | |||
*{{icon|Armored Cannon Larva|y}} lithpod family | |||
*{{icon|Pyroclasmic Slooch|y}} slooch family | |||
== Bosses in ''Pikmin 4'' == | == Bosses in ''Pikmin 4'' == |