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(I’m pretty sure this section doesn’t count Dandori Challenge encounters, and the Calcified Crushlat, Medusal Slurker, Peckish Aristocrab, and Puffstool don’t have the proper designation as bosses in these games.)
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* {{icon|Bug-Eyed Crawmad|y}}
* {{icon|Bug-Eyed Crawmad|y}}
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]])
* {{icon|Baldy Long Legs|y}} (exclusive to [[Side Stories]] and [[Mission Mode]])
* {{icon|Calcified Crushblat|y}}
 
* {{icon|Peckish Aristocrab|y}}
In addition, the [[Calcified Crushblat]], [[Peckish Aristocrab]], and [[Medusal Slurker]] are sometimes considered mini-bosses by fans due to their difficulty, rare appearances, and the fact that they protect a fruit or drop one when defeated, but they do not have the mini-boss theme.
* {{icon|Medusal Slurker|y}}


=== ''Pikmin 3 Deluxe'' ===
=== ''Pikmin 3 Deluxe'' ===
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* {{icon|Bug-Eyed Crawmad|y|v=P4}}
* {{icon|Bug-Eyed Crawmad|y|v=P4}}
* {{icon|Baldy Long Legs|y|v=P4}}
* {{icon|Baldy Long Legs|y|v=P4}}
* {{icon|Puffstool|y|v=P4}}
}}


=== Tough enemy encounters in ''Pikmin 4'' ===
=== Tough enemy encounters in ''Pikmin 4'' ===
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* {{icon|Gildemander|y|v=P4}}
* {{icon|Gildemander|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}
* {{icon|Man-at-Legs|y|v=P4}}
=== Bosses in trial of the sage leaf ===
}}
* {{icon|Bug-Eyed Crawmad|y|v=P4}}
 
* {{icon|Mammoth Snootwhacker|y|v=P4}}
* {{icon|Porquillion|y|v=P4}}
* {{icon|Emperor Bulblax|y|v=P4}}
* {{icon|Burrowing Snagret|y|v=P4}}
* {{icon|Foolix|y|v=P4}}
* {{icon|Waterwraith|y|v=P4}}
Clearing olimars shipwreck tale unlocks trial of the sage leaf and there will be new Enimies and bosses in this cave the iresident glint beetle the bug eyed crawmad the watery blowhog the mammoth Snootwhacker the mama sheargrub you might find the white and purple onion in this cave your reward by collecting the white and purple onion is 10 white and purple pikmin there are 10 sub levels in this cave
=== Numbered gate battles ===
=== Numbered gate battles ===
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.
Since the concept of a boss in ''Pikmin 4'' seems to be more defined by the setting rather than the enemy fought, it is helpful to instead look at all the scenarios that the game presents as a "boss battle" using characteristics seen in previous games. As stated above, this has typically been based on how the music changes, the type of rewards dropped, if there's a large arena for the fight, or if it is the final sublevel of the cave.