Pikmin 3 Deluxe: Difference between revisions

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'''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide in 2020, and features a large number of changes to the original game and several new additions, including the return of the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]].
'''''Pikmin 3 Deluxe''''' is an enhanced port of {{p3}} for the [[Nintendo Switch]]. It was released worldwide on {{date|30|October|2020}}, and features a large number of changes to the original game and several new additions, including the return of the [[Piklopedia (Pikmin 3 Deluxe)|Piklopedia]], the [[Side Stories]] game mode, and multiplayer gameplay in [[Story Mode]].


== Differences from ''Pikmin 3'' ==
== Differences from ''Pikmin 3'' ==
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==== Accessibility ====
==== Accessibility ====
[[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]]
[[File:P3D Menu Default Hint.jpg|thumb|250px|An in-game hint.]]
To make the game more accessible to new players and to make it easier to know what to do, various features have been added to help or guide players:
* To make the game more accessible to new players and to make it easier to know what to do, various features have been added to help or guide players:
* There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once. These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s.
** There are multiple [[difficulty]] modes to choose from. The difficulties are Normal, Hard, and Ultra-Spicy, the latter of which is unlocked after completing the game once. These change various aspects of the game, such as the length of [[day]]s, the health of [[Enemy|enemies]], and the placement of [[nectar egg]]s.
* [[Hint]]s have been added, which guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination.
** [[Hint]]s have been added, which guide the player towards advancing through the story. Hints give the player some information on where to go next or how to do a task. Many also come with arrows on the ground that point towards the next destination.
* [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin.
** [[Badge (Pikmin 3 Deluxe)|Badges]] have been added, and they function as a set of achievements that players can obtain by meeting certain conditions. These conditions include progress through [[Story Mode]], but also include completing stages in other modes and even things like photography and growing Pikmin.
* A new "[[after hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved.
** A new "[[after hours]]" feature is added to [[Mission Mode]], in which the stage can still be explored and completed after the time limit has run out, but a new score will not be saved.
* The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]].
** The S.S. Drake can be interacted with to command all Pikmin in the field to [[S.S. Drake#Assemble All|travel back to the Onion]].
==== Other ====
** In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off.
[[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]]
[[File:P3DX Prerelease Bulborb Targeting.jpg|thumb|250px|A screenshot showing the mini radar.]]
* All of the [[downloadable content]] from {{p3}} is included within the base game, and now boast unlock requirements.
 
* As with ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Story Mode has three [[saved game]] slots to choose from, and a [[saved game selection menu]] is included as a result.
* In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off.
=== Changes ===
=== Changes ===
==== Controls ====
==== Controls ====
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{{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopdia}}
{{see|Piklopedia (Pikmin 3 Deluxe) |t1=Piklopdia}}
There are multiple differences from the KopPad when compared to the Wii U version.
There are multiple differences from the KopPad when compared to the Wii U version.
* Due to the lack of Wii U Gamepad functionality, the KopPad now zooms in while activated, and can be viewed on the TV, along with the prompt to look at the Gamepad being removed.
* Some aspects about the [[radar]] have changed.
* Some aspects about the [[radar]] have changed.
** The radar can be zoomed in and out, and at the top, the current Story Mode [[objective]] will be shown.
** The radar can be zoomed in and out, and at the top, the current Story Mode [[objective]] will be shown.
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** There are a total of 55 entries.
** There are a total of 55 entries.
** The menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark.
** The menu contains all viewable entries for the player to choose from, and also indicates how many creatures have been analyzed, as well as the total. However, this total can appear as a question mark.
* In [[Story Mode]], there is a [[mini radar]] on-screen. The style of the mini radar differs from the standard radar in that it uses solid colors instead of textures – terrain is dark blue, water is a lighter blue, [[out of bounds]] locations are black, and walls are cyan. Leaders and the [[S.S. Drake]] also have stylized icons with minimalist drawings, instead of smaller versions of their portraits. The mini radar can be turned off.


==== Menus ====
==== Menus ====
[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]]
[[File:P3D Menu Pause.jpg|thumb|250px|The expanded pause menu.]]
Various [[menu]] changes have occurred.
Various [[menu]] changes have occurred.
* As with ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', Story Mode has three [[saved game]] slots to choose from, and a [[saved game selection menu]] is included as a result.
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons..
* Most menus in the game have a black box in the lower right corner explaining basic menu controls not accessed through buttons..
* Menus no longer have buttons for returning to the previous menu; this is instead done with {{button|switch|b}}.
* Menus no longer have buttons for returning to the previous menu; this is instead done with the {{button|switch|b}} button.
* It is now impossible to control menus with a gyro-controlled cursor pointer. There are also no touchscreen controls.
* It is now impossible to control menus with a gyro-controlled cursor pointer.  
** There are also no touchscreen controls.
* Some menus have changed more significantly:
* Some menus have changed more significantly:
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]].
** The [[pause menu]] has been changed enormously, featuring up to 9 buttons. It can be accessed from most places in the game, and contains new features like an options section, a section with basic information, and the player's [[badge (Pikmin 3 Deluxe)|badges]].
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* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''.
* The introduction [[cutscene]] displays ''Pikmin 3 Deluxe'' instead of ''Pikmin 3''.
* If a leader is in another leader's group, their health icon on the [[HUD]] is now darkened.
* If a leader is in another leader's group, their health icon on the [[HUD]] is now darkened.
* When there are two players playing, the [[HUD]] icon for player one's leader will have the text "P1" near it, and the icon for player 2's will have "P2"
* Lighting and shading have been changed, with sharper shadows and clearer water.
* Lighting and shading have been changed, with sharper shadows and clearer water.
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']].
* Locking onto an object adds a blue overlay, similar to [[Pikmin 3 prerelease information|prerelease versions of ''Pikmin 3'']].
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* When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over.
* When the player switches to a [[leader]], all nearby idle Pikmin within a radius will be called over.
* The [[whistle]] expands quicker, can reach farther, and can cover a much larger area.
* The [[whistle]] expands quicker, can reach farther, and can cover a much larger area.
* All of the [[downloadable content]] from {{p3}} is included within the base game, though there are not unlocked from the start, and now boast unlock requirements.
* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row.
* If Pikmin that are performing a task get whistled, they will stop in place momentarily, and then resume their task. To call them, they must be whistled for a long period of time, or whistled twice in a row.
* When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line.
* When Pikmin are in a leader's [[squad]], they will try to stay close to the leader, instead of forming a long line.