Nintendo Land: Difference between revisions

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m (I'd say more related to Pikmin 3, because this game released closer to Pikmin 3 than earlier titles)
m (→‎Gameplay: that sounds slightly better than "thaws")
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All players can move around freely, attack and pick up rocks and bombs. The Captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. The main premise of the game is that the Pikmin players must collect blobs of [[nectar]] in order to increase their levels, which gives them a longer lifespan (damage reduces levels) and upgrades the top of their heads, from leaves, to buds, to flowers.
All players can move around freely, attack and pick up rocks and bombs. The Captain player can issue small Pikmin to attack blocks or enemies, while the Pikmin players can strike with their heads. The main premise of the game is that the Pikmin players must collect blobs of [[nectar]] in order to increase their levels, which gives them a longer lifespan (damage reduces levels) and upgrades the top of their heads, from leaves, to buds, to flowers.


The health meter is shared between all players, which is indicated on the top-left corner of the screen in the form of hearts. When hit, Pikmin players will lose levels, and if they're hit when on the bottommost level, they will die. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it thaws, that player will be sent flying upwards at an angle. A heart is depleted from the meter and, provided there are still any left, the player will briefly join the game again after a couple of seconds.
The health meter is shared between all players, which is indicated on the top-left corner of the screen in the form of hearts. When hit, Pikmin players will lose levels, and if they're hit when on the bottommost level, they will die. Whenever a player dies, the game freezes for a second, showing the defeated player, and when it resumes normal speed, that player will be sent flying upwards at an angle. A heart is depleted from the meter and, provided there are still any left, the player will briefly join the game again after a couple of seconds.


One of the main mechanics of the game is the Captain's whistle. When used, all Pikmin, human or not, will be grouped with the Captain. The player Pikmin will stack on top of the captain's head; player Pikmin can be thrown in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle.
One of the main mechanics of the game is the Captain's whistle. When used, all Pikmin, human or not, will be grouped with the Captain. The player Pikmin will stack on top of the captain's head; player Pikmin can be thrown in this fashion. If a player Pikmin doesn't want to be grouped, they can shake the Wii Remote after the whistle.