Super Smash Bros. Brawl: Difference between revisions

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m (Linked to Throw.)
m (Linked to Pluck.)
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==Olimar & Pikmin==
==Olimar & Pikmin==
[[File:Pikmin 080109b-l.jpg|thumb|left|250px|Olimar and the 5 kinds of Pikmin in ''Brawl''.]]
[[File:Pikmin 080109b-l.jpg|thumb|left|250px|Olimar and the 5 kinds of Pikmin in ''Brawl''.]]
Olimar is featured as one of the playable characters in this game, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the [[Pikmin family|Pikmin]], making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be plucked from the ground, the type is randomly determined. The range of Pikmin covers all of those that are found in ''[[Pikmin 2]]'' except [[Bulbmin]]. The Pikmin are immune to attacks when they are with Olimar but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.
Olimar is featured as one of the playable characters in this game, and is on the starting roster (as opposed to being a secret character that needs to be unlocked). Nearly all of his moves involve the [[Pikmin family|Pikmin]], making him dependent on them. Even the simple "grab", in which the player holds an opponent, requires Pikmin. Up to six of these can be [[pluck]]ed from the ground, the type is randomly determined. The range of Pikmin covers all of those that are found in ''[[Pikmin 2]]'' except [[Bulbmin]]. The Pikmin are immune to attacks when they are with Olimar but if they are away from him they can be killed rather easily. Olimar does not take damage when this happens, and each dead one allows one more to be pulled from the ground.


Olimar's Pikmin are immune to the same elemental [[hazard]]s as in the [[Pikmin (series)|''Pikmin'' games]]. For example, [[Blue Pikmin]] will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), [[Yellow Pikmin]] can survive going through electrical currents created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and [[Red Pikmin]] are immune to the flames of Bowser or Charizard. White Pikmin, however, are not immune to Wario's down special attack (which is a heavy flatulence) or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed).
Olimar's Pikmin are immune to the same elemental [[hazard]]s as in the [[Pikmin (series)|''Pikmin'' games]]. For example, [[Blue Pikmin]] will not drown like other Pikmin when Olimar falls in water (they can also swim if thrown in), [[Yellow Pikmin]] can survive going through electrical currents created by Pikachu and various enemies in story mode (even though the electrocution noise is still made), and [[Red Pikmin]] are immune to the flames of Bowser or Charizard. White Pikmin, however, are not immune to Wario's down special attack (which is a heavy flatulence) or any other move which might be considered poison-based. Purple Pikmin have more stamina when attacked (sometimes taking several hits before being killed).