Titan Dweevil: Difference between revisions

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m (Adding Piklopedia number.)
(Added technical data.)
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{{endspoiler}}
{{endspoiler}}
==Technical information==
{{p2 enemy technical
|name = bigtreasure
|fp00 = 5000
|fp01 = 10
|fp02 = 0.1
|fp03 = 0.1
|fp04 = 0.5
|fp05 = 0.0001
|fp06 = 100
|fp08 = 0.2
|fp09 = 250
|fp10 = 75
|fp11 = 100
|fp12 = 300
|fp13 = 180
|fp14 = 300
|fp15 = 90
|fp16 = 1
|fp17 = 100
|fp18 = 0
|fp19 = 25
|fp20 = 75
|fp21 = 25
|fp22 = 75
|fp23 = 25
|fp24 = 10
|fp25 = 50
|fp26 = 50
|fp27 = 75
|fp28 = 60
|fp29 = 15
|fp30 = 50
|fp31 = 0.00001
|fp32 = 275
|fp33 = 275
|fp34 = 25
|fp35 = 1
|fp36 = 50
|fp37 = 0 (0%)
|fp38 = 5
|ip01 = 6
|ip02 = 5
|ip03 = 12
|ip04 = 10
|ip05 = 17
|ip06 = 20
|ip07 = 22
|spec = {{p2 enemy property | fp01 | ベース係数 | Unknown (base coefficient?) | 3 }}
{{!}}-
{{p2 enemy property | fp02 | 上げ減速係数 | Unknown | -0.2 }}
{{!}}-
{{p2 enemy property | fp03 | 下げ加速係数 | Unknown | 0.5 }}
{{!}}-
{{p2 enemy property | fp04 | 最低減加速係数 | Unknown | -2 }}
{{!}}-
{{p2 enemy property | fp05 | 最高減加速係数 | Unknown | 10 }}
{{!}}-
{{p2 enemy property | fp06 | 足の振り上げ | Unknown (feet swing?) | 120 }}
{{!}}-
{{p2 enemy property | fp10 | 予備時間(電気) | Unknown (time between pulling out and using Shock Therapist?) | 2.5 }}
{{!}}-
{{p2 enemy property | fp11 | 予備時間(火:1) | Unknown (time between pulling out and using Flare Cannon?) | 2.8 }}
{{!}}-
{{p2 enemy property | fp31 | 予備時間(火:2) | Unknown (time between pulling out and using Flare Cannon?) | 2.5 }}
{{!}}-
{{p2 enemy property | fp12 | 予備時間(ガス) | Unknown (time between pulling out and using Comedy Bomb?) | 2.5 }}
{{!}}-
{{p2 enemy property | fp13 | 予備時間(水) | Unknown (time between pulling out and using Monster Pump?) | 2.5 }}
{{!}}-
{{p2 enemy property | fp20 | 攻撃時間(電気) | Unknown (Shock Therapist attack duration?) | 5 }}
{{!}}-
{{p2 enemy property | fp21 | 攻撃時間(火) | Unknown (Flare Cannon attack duration?) | 5 }}
{{!}}-
{{p2 enemy property | fp22 | 攻撃時間(ガス) | Unknown (Comedy Bomb attack duration?) | 5 }}
{{!}}-
{{p2 enemy property | fp23 | 攻撃時間(水) | Unknown (Monster Pump attack duration?) | 5 }}
{{!}}-
{{p2 enemy property | fe00 | 跳返係数(1-1) | Unknown | 0.75 }}
{{!}}-
{{p2 enemy property | fe01 | 摩擦係数(1-1) | Unknown (friction coefficient?) | 0.65 }}
{{!}}-
{{p2 enemy property | fe02 | XZ初速Base(1-1) | Unknown | 100 }}
{{!}}-
{{p2 enemy property | fe03 | XZ初速Rand(1-1) | Unknown | 220 }}
{{!}}-
{{p2 enemy property | fe04 | Y初速Base(1-1) | Unknown | 170 }}
{{!}}-
{{p2 enemy property | fe05 | Y初速Rand(1-1) | Unknown | 200 }}
{{!}}-
{{p2 enemy property | fe06 | 放電開始(1-1) | Unknown (electrical node start?) | 2.7 }}
{{!}}-
{{p2 enemy property | fe08 | 連鎖間隔(1-1) | Unknown (spacing between electrical nodes?) | 0.02 }}
{{!}}-
{{p2 enemy property | fe07 | 放電数(1-1) | Unknown (number of electrical nodes?) | 10 }}
{{!}}-
{{p2 enemy property | fe10 | 跳返係数(1-2) | Unknown | 0.7 }}
{{!}}-
{{p2 enemy property | fe11 | 摩擦係数(1-2) | Unknown | 0.65 }}
{{!}}-
{{p2 enemy property | fe12 | XZ初速Base(1-2) | Unknown | 80 }}
{{!}}-
{{p2 enemy property | fe13 | XZ初速Rand(1-2) | Unknown | 250 }}
{{!}}-
{{p2 enemy property | fe14 | Y初速Base(1-2) | Unknown | 350 }}
{{!}}-
{{p2 enemy property | fe15 | Y初速Rand(1-2) | Unknown | 100 }}
{{!}}-
{{p2 enemy property | fe16 | 放電開始(1-2) | Unknown (electrical node start?) | 4.5 }}
{{!}}-
{{p2 enemy property | fe18 | 連鎖間隔(1-2) | Unknown (spacing between electrical nodes?) | 0.02 }}
{{!}}-
{{p2 enemy property | fe17 | 放電数(1-2) | Unknown (number of electrical nodes?) | 12 }}
{{!}}-
{{p2 enemy property | fe20 | 跳返係数(2-1) | Unknown | 0.97 }}
{{!}}-
{{p2 enemy property | fe21 | 摩擦係数(2-1) | Unknown | 0.75 }}
{{!}}-
{{p2 enemy property | fe22 | XZ初速Base(2-1) | Unknown | 60 }}
{{!}}-
{{p2 enemy property | fe23 | XZ初速Rand(2-1) | Unknown | 70 }}
{{!}}-
{{p2 enemy property | fe24 | Y初速Base(2-1) | Unknown | 350 }}
{{!}}-
{{p2 enemy property | fe25 | Y初速Rand(2-1) | Unknown | 100 }}
{{!}}-
{{p2 enemy property | fe26 | 放電開始(2-1) | Unknown (electrical node start?) | 0.5 }}
{{!}}-
{{p2 enemy property | fe28 | 連鎖間隔(2-1) | Unknown (spacing between electrical nodes?) | 0.25 }}
{{!}}-
{{p2 enemy property | fe27 | 放電数(2-1) | Unknown (number of electrical nodes?) | 8 }}
{{!}}-
{{p2 enemy property | fe30 | 跳返係数(2-2) | Unknown | 0.2 }}
{{!}}-
{{p2 enemy property | fe31 | 摩擦係数(2-2) | Unknown | 0.985 }}
{{!}}-
{{p2 enemy property | fe32 | XZ初速Base(2-2) | Unknown | 100 }}
{{!}}-
{{p2 enemy property | fe33 | XZ初速Rand(2-2) | Unknown | 90 }}
{{!}}-
{{p2 enemy property | fe34 | Y初速Base(2-2) | Unknown | 70 }}
{{!}}-
{{p2 enemy property | fe35 | Y初速Rand(2-2) | Unknown | 20 }}
{{!}}-
{{p2 enemy property | fe36 | 放電開始(2-2) | Unknown (electrical node start?) | 0.2 }}
{{!}}-
{{p2 enemy property | fe38 | 連鎖間隔(2-2) | Unknown (spacing between electrical nodes?) | 0.15 }}
{{!}}-
{{p2 enemy property | fe37 | 放電数(2-2) | Unknown (number of electrical nodes?) | 14 }}
{{!}}-
{{p2 enemy property | fe99 | パターンチェック | Unknown (pattern check?) | 0 }}
{{!}}-
{{p2 enemy property | ff00 | 火炎スケール(1) | Unknown (Flare Cannon scale?) | 1 }}
{{!}}-
{{p2 enemy property | ff10 | 火炎スケール(2) | Unknown (Flare Cannon scale?) | 1.25 }}
{{!}}-
{{p2 enemy property | fg99 | パターンチェック | Unknown (pattern check?) | 0 }}
{{!}}-
{{p2 enemy property | fg00 | 回転スピード(1) | Unknown (rotation speed?) | 0.015 }}
{{!}}-
{{p2 enemy property | fg10 | 回転スピード(2) | Unknown (rotation speed?) | 0.02 }}
{{!}}-
{{p2 enemy property | fg30 | 反転時間(2-1) | Unknown (inversion time?) | 30 }}
{{!}}-
{{p2 enemy property | fg40 | 反転時間(2-2) | Unknown (inversion time?) | 2 }}
{{!}}-
{{p2 enemy property | fg99 | パターンチェック | Unknown (pattern check?) | 0 }}
{{!}}-
{{p2 enemy property | fw00 | 放水間隔(1) | Monster Pump water drop interval | 0.5 }}
{{!}}-
{{p2 enemy property | fw01 | ランダム角度(1) | Unknown (Monster Pump random angle?) | 0.5 }}
{{!}}-
{{p2 enemy property | fw02 | ランダム距離(1) | Unknown (Monster Pump random distance?) | 100 }}
{{!}}-
{{p2 enemy property | fw10 | 放水間隔(2) | Unknown (drainage interval?) | 0.25 }}
{{!}}-
{{p2 enemy property | fw11 | ランダム角度(2) | Unknown (random angle?) | 0.4 }}
{{!}}-
{{p2 enemy property | fw12 | ランダム距離(2) | Unknown (random distance?) | 50 }}
{{!}}-
{{p2 enemy property | fw99 | パターンチェック | Unknown (pattern check?) | 0 }}
}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*Using a Bitter Spray the instant before the Dweevil uses a weapon will result in the crescendo of music scripted to play at this moment to loop. It will continue until the spray wears off.
*Using a Bitter Spray the instant before the Dweevil uses a weapon will result in the crescendo of music scripted to play at this moment to loop. It will continue until the spray wears off.


{{Enemies}}
{{Enemies}}