Challenge Mode (Pikmin 2): Difference between revisions

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m (Noted the Five-man Napsack.)
m (→‎Trivia: The banner appears when you complete the level for the first time (with deaths).)
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==Trivia==
==Trivia==
[[File:Challenge Mode missing banner.jpg|thumb|right|Screenshot of the manual, showing the "Complete!" banner.]]
*There is a minor [[Glitches|glitch]] in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*There is a minor [[Glitches|glitch]] in which a leader will [[Glitches in Pikmin 2#Unbeamable leader|remain on the ground]], when the player gives up.
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin.
*The game's files can be edited to change the number of starting Pikmin on any given level. There are settings for seven Pikmin types, and setting the "seventh" type's number to non-zero makes [[pikpik carrot]]s join the player's party, and act as Pikmin.
*Page 33 of the instruction manual for ''Pikmin 2'' contains a screenshot of the [[Menu|screen]] after a Challenge Mode level is over, except it shows a "Complete!" banner. In the final game, the only existing banner is one that says "Perfect!", hinting that [[Prototype information|in previous versions]], two different banners were meant to appear.


==See also==
==See also==