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==Layout== | ==Layout== | ||
'' | The Garden of Hope appears to be main forest level in ''Pikmin 3 ''and looks, in terrain, similar to that of [[Impact Site]], [[Forest of Hope]], and [[Awakening Wood]]. However, there is al lot more of a water presence in this map than the locations it looks like. This water creates islands and is home to many water dwelling creatures, like [[Puckering Blinnow]]s. Small paths dot the outer parts of the map and lead to the boss arenas. There are also a few caves on the upper right part of the map. | ||
==Background== | ==Background== | ||
After [[Alph]] recovers [[Drake]] on Day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is discovered. | After [[Alph]] recovers [[Drake]] on Day 1, he must find [[Brittany]], and notices a signal coming from another area. Alph lands to investigate, and after discovering the [[Rock Pikmin]], is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the [[Armored Mawdad]], the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of [[Charlie]] are revealed and the [[Distant Tundra]] is discovered. |
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