Garden of Hope
The Garden of Hope (再会の花園?, lit.: "Garden of Reunion") is an area in Pikmin 3. Alph lands here on day 2 in story mode. This area is where Alph finds Brittany and discovers the Rock Pikmin, and later on, the Blue Pikmin. The total amount of juice is 25 cups.
After Alph finds the S.S. Drake on day 1, he must find Brittany, and notices a signal coming from another area. Alph lands to investigate, and after discovering the Rock Pikmin, is able to free Brittany, who was behind a crystal wall. The reunited explorers work together to build a bridge to a hollow tree stump where a new signal is coming from. After a battle with the game's first boss, the Armored Mawdad, the signal is revealed to be coming from a cell phone, called the Data Glutton, that the Mawdad had ingested. Upon returning it to Drake, the whereabouts of Charlie are revealed and the Distant Tundra is charted.
After recovering Louie from the Twilight River later in the game, Louie will land the S.S. Drake while Alph, Brittany, and Charlie sleep, and runs off with their food and treasures, blowing up an otherwise blocking cinder block. This grants the player access to the second half of the level, where they will discover the Blue Pikmin. This is also where the player will fight the game's fifth boss, the Quaggled Mireclops, which has abducted Louie.
Louie will not do anything if the crew has less than a full bottle at the start of a new day. When he does steal, he takes every bottle, including unfinished ones, and when he's recaptured, any unfinished bottles the Koppaites gathered in the meantime will be combined with any unfinished bottles Louie had, off-screen.
The Garden of Hope appears to be main forest level in Pikmin 3 and looks, in regards to terrain, similar to The Impact Site, The Forest of Hope, and Awakening Wood. It has a lot of grassy floors, dirt, and rocks to walk on. Although the area is quite natural, there are some clearly man-made structures, such as vases, tiles, buckets and bricks.
This large garden has several walls that twist and turn, separating its layout. Besides walls, there are lakes too, further splitting the stage. Despite these separations, the area's large size stops it from having cramped locations. Vertically, there is not much variation, although once Blue Pikmin are found, the lakes provide a rough second level of altitude.
There are a few caves and sub-areas, and two boss arenas. The landing site is roughly in the center of the main area, but the southern half can only be entered after Louie runs away, blowing up a cinder block that used to block off that part of the area.
The main part of the area can be divided into two halves, with the southern half only being accessible after Louie's escape. The landing site is on the the center, but really close to the cinder block covering the second half.
On the following list, all sections of text except for the first two refer to a different sub-area from the main one, meaning that the game performs a transition when going to and from those parts.
The immediate terrain around the landing spot is surrounded with walls, gates and water. To the east, beyond a small river, is the bit of the area where Brittany is found; the general path makes a rough "3" shape with the botanist's room in the middle. To the north of the landing site is a riverside path, and the other side of the river leads to a corridor that, in turn, leads to the Armored Mawdad's arena.
The southern half of the main area is mostly underwater. There is a large portion of shore at the north, connecting to the first half of the area. There is an island fully surrounded by water with a Waddlepus on it, to the southeast; it can be reached with a bridge. To the southwest is another island, equally reachable with a bridge, but it's connected to a bucket that gives access to the Quaggled Mireclops.
Small inlet bits of land exist around the lake, leading to fruits. To the southwest is a small strip of land hugging the nearby island, but the two are separated by a wall.
To the east of Brittany's landing spot is a cave. It is roughly circular, and at the end, the Rock Onion can be found.
A long corridor leading up to the arena. It can be entered from the northwest of the main area.
The arena is inside a large, hollowed-out tree stump. It only has one entrance and is mostly circular, save for a few crevices, and also has many mushrooms.
Unlike other boss arenas in the same style, this one does not have a corridor sub-area. The arena is circular and the terrain is marshy, giving in every time the Mireclops stomps.
To the west is a narrow, linear room with elevator platform puzzles. It can be entered from a path at the northwest of the landing site, past the wall. The camera is pointing sideways here, giving the impression of 2.5D gameplay.
This cave is split into two rooms, separated by a paper bag. The northwestern room has two dips that have elevator platforms, and ramps leading out. It is entered through a plain corridor on the northwestern part of the main area. The other room has a small curved river running through the middle and is accessed using an entrance to the north of Brittany's crash site.
Plants and fungi
*More bodies of water can be formed with the Quaggled Mireclops. Two are connected by a sewer, so they are technically one, although the sewer does not serve as a shortcut.
Upon landing, get 21 Red Pikmin and throw 8 across the bridge. Have the other 13 Red Pikmin on the dirt wall. Go in the water and whistle the 8 Pikmin and charge them on to the dirt wall behind the Red Bulborb. Grab the other Pikmin and grab both piles of fragments and grow some Red Pikmin. Discover Rock Pikmin, grow some of them and save Brittany. You should go back to the landing spot and destroy the crystal wall. Go through the rest of the area normally.
In the Super Smash Bros. series
The Garden of Hope appears as a stage in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. While there are many key differences, the general layout of the stage, which is in the area where Blue Pikmin are discovered, remains the same, except for the addition of a massive waterfall. A Red Bulborb will occasionally appear in the background for decoration, and a Peckish Aristocrab will act as a stage hazard, running from one side to the other, destroying the climbing stick and the teacup, as well as damaging any fighter that touches it. Although the crab cannot destroy the bridge, fighters can. Wild Pikmin will come back to rebuild the objects if they are destroyed.
The following changes can be noted between the area in Pikmin 3 and the Smash Bros. arena:
Names in other languages