Subterranean Complex: Difference between revisions

Music and cleanup.
mNo edit summary
(Music and cleanup.)
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{{game icons|p2=y}}
{{Infobox cave
{{Infobox cave
|image    = Subterranean Complex sublevel 6.jpg
|image    = Subterranean Complex sublevel 6.jpg
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[[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]]
[[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]]
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music (Pikmin 2)#Snow 2|Snow 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Exhausted Superstick|y}}
**{{icon|Exhausted Superstick|y}}
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|unitfile    = 3_MAT_mid1_mid2_uzu1_snow.txt
|unitfile    = 3_MAT_mid1_mid2_uzu1_snow.txt
|lightfile  = tutorial_1_light.ini
|lightfile  = tutorial_1_light.ini
|bg          =  
|bg          =
|clog        = No
|clog        = No
|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|cap_snow|Dead end
|cap_snow|Dead end
|item_cap_snow|Dead end with item
|item_cap_snow|Dead end with item
|way3_snow|Three-way crossing
|way3_snow|Three-way crossing
|way4_snow|Four-way crossing
|way4_snow|Four-way crossing
|wayl_snow|Turning corridor
|wayl_snow|Turning corridor
|way2_snow|Corridor
|way2_snow|Corridor
}}
}}
{{sublevel units
{{sublevel units
|way2x2_snow|Long corridor
|way2x2_snow|Long corridor
|room_mid1_6_snow|'''Room with 6 exits'''
|room_mid1_6_snow|'''Room with 6 exits'''
|room_mid2_3_snow|'''Y-shaped room'''
|room_mid2_3_snow|'''Y-shaped room'''
|room_uzu1_1_snow|'''Room with spiraling trunk'''
|room_uzu1_1_snow|'''Room with spiraling trunk'''
}}
}}
}}
}}


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==Sublevel 2==
==Sublevel 2==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 2|Metal 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Network Mainbrain|y}}
**{{icon|Network Mainbrain|y}}
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_hitode3x3_5_metal|'''Room with blue ledge'''
|room_hitode3x3_5_metal|'''Room with blue ledge'''
|room_hitode4x4_7_metal|'''Room with large blue circle'''
|room_hitode4x4_7_metal|'''Room with large blue circle'''
}}
}}
}}
}}


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==Sublevel 3==
==Sublevel 3==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 1|Metal 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Coiled Launcher|y}}
**{{icon|Coiled Launcher|y}}
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_hitode4x4_tekiF_3_metal|'''Circular room with blue ledge'''
|room_hitode4x4_tekiF_3_metal|'''Circular room with blue ledge'''
|room_hitode2x2_4_metal|'''Pathway with tubes'''
|room_hitode2x2_4_metal|'''Pathway with tubes'''
}}
}}
}}
}}


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==Sublevel 4==
==Sublevel 4==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Rest|Rest]]''
*'''Treasures''':
*'''Treasures''':
**None
**None
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_hitode2x2_4_metal|'''Pathway with tubes'''
|room_hitode2x2_4_metal|'''Pathway with tubes'''
}}
}}
}}
}}


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[[File:Subterranean Complex sub 5.png|thumb|right|Sublevel 5.]]
[[File:Subterranean Complex sub 5.png|thumb|right|Sublevel 5.]]
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 1|Metal 1]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Adamantine Girdle|y}}
**{{icon|Adamantine Girdle|y}}
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_nobo2_4_metal|'''Zigzagging corridors'''
|room_nobo2_4_metal|'''Zigzagging corridors'''
}}
}}
}}
}}


Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a captain. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] will fall when the Pikmin carry the treasures.
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] will fall when the Pikmin carry the treasures.


==Sublevel 6==
==Sublevel 6==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 3|Metal 3]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Repair Juggernaut|y}}
**{{icon|Repair Juggernaut|y}}
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_cent_4_metal|'''4-way purple-floored room'''
|room_cent_4_metal|'''4-way purple-floored room'''
|room_mid2_3_metal|'''Y-shaped room'''
|room_mid2_3_metal|'''Y-shaped room'''
|room_hitode3x4_4_metal|'''Roughly plus-shaped room'''
|room_hitode3x4_4_metal|'''Roughly plus-shaped room'''
|room_north2x2_1_metal|'''T-shaped room'''
|room_north2x2_1_metal|'''T-shaped room'''
|room_hitode2x3_5_metal|'''X-shaped room'''
|room_hitode2x3_5_metal|'''X-shaped room'''
}}
}}
}}
}}


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==Sublevel 7==
==Sublevel 7==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Metal 2|Metal 2]]''
*'''Treasures''':
*'''Treasures''':
**{{icon|Furious Adhesive|y}}
**{{icon|Furious Adhesive|y}}
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_ari1_3_metal|'''Circular room with gaps'''
|room_ari1_3_metal|'''Circular room with gaps'''
|room_hitode4x4_6_metal|'''Room with hatch'''
|room_hitode4x4_6_metal|'''Room with hatch'''
|room_hitode4x4_tower_3_metal|'''Circular room with tower'''
|room_hitode4x4_tower_3_metal|'''Circular room with tower'''
}}
}}
}}
}}


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==Sublevel 8==
==Sublevel 8==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Rest|Rest]]''
*'''Treasures''':
*'''Treasures''':
**None
**None
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_hitode2x2_4_metal|'''Pathway with tubes'''
|room_hitode2x2_4_metal|'''Pathway with tubes'''
}}
}}
}}
}}


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==Sublevel 9==
==Sublevel 9==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music (Pikmin 2)#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
*'''Treasures''':
**{{icon|Stellar Orb|y}} (inside the Man-at-Legs)
**{{icon|Stellar Orb|y}} (inside the Man-at-Legs)
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|hiddenfloor = 0
|hiddenfloor = 0
|units      =
|units      =
{{sublevel units
{{sublevel units
|item_cap_metal|Dead end with item
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|wayl_metal|Turning corridor
|way2_metal|Corridor
|way2_metal|Corridor
|way2x2_metal|Long corridor
|way2x2_metal|Long corridor
}}
}}
{{sublevel units
{{sublevel units
|room_houdai_1_metal|'''Man-at-Legs dry arena'''
|room_houdai_1_metal|'''Man-at-Legs dry arena'''
}}
}}
}}
}}


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This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.


By using the Queen Candypops, the new Pikmin generated can be used for the Violet Candypops. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypops are not limited to a certain number of White or Purple Pikmin total.
By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not limited to a certain number of White or Purple Pikmin total.


==Gallery==
==Gallery==
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|Jap=地下の秘密基地<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Tutorial.txt -->
|Jap=地下の秘密基地<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Tutorial.txt -->
}}
}}
==See also==
*[[Valley of Repose]]
*[[Man-at-Legs]]
*[[Rest sublevel]]


{{Valley of Repose}}
{{Valley of Repose}}
{{Caves}}
{{Caves}}
[[Category:Subterranean Complex| ]]
[[Category:Subterranean Complex| ]]
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