2-Player Battle: Difference between revisions

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{{game icons|pikmin2=y}}
{{game icons|pikmin2=y}}
[[Image:Pikmin 2 Battle.jpg|thumb|[[Menu#2-Player Battle|2-Player Battle menu]] screen.]]
[[File:Pikmin 2 Battle.jpg|thumb|[[Menu#2-Player Battle|2-Player Battle menu]] screen.]]


{{otheruses|the competitive 2-player mode in ''Pikmin 2''|the one in ''Pikmin 3''|Bingo Battle}}
{{otheruses|the competitive 2-player mode in ''Pikmin 2''|the one in ''Pikmin 3''|Bingo Battle}}
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'''2-Player Battle''' is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty.
'''2-Player Battle''' is a game mode in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], with a party of up to 50 [[Red Pikmin|Red]] or [[Blue Pikmin]], respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle mode takes place in underground areas, their layouts [[Randomness|random]]ly picked from a list. Each player has a related [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty.


Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Red Pikmin]] have lost their extra strength, and bodies of water are absent. However, both colors are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels merely deny the victim player the use of {{button|gcn|A|wii|A}} and {{button|gcn|B|wii|B}}, as they cause no damage to the leader, although they also make the leader invulnerable to other [[enemy]] attacks.
Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the [[#Roulette wheel|roulette wheel]]. To make things even, [[Red Pikmin]] have lost their extra strength, and bodies of water are absent. However, both types are still immune to their respective elements. If a Pikmin dies from an attack caused by the other team's Pikmin, it will be transformed into a seed, which is expelled from the Onion right away. Regardless, if said Pikmin is the last one alive, a [[Pikmin extinction]] will still occur. [[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to [[Maturity|leaf state]]. However, they'll pop out of the ground automatically after 10 seconds. Leaders cannot [[punch]] each other or opposing Pikmin, nor can they interact with the enemy's Pikmin, besides being attacked by them. These Pikmin pummels merely deny the victim player the use of {{button|gcn|A|wii|A}} and {{button|gcn|B|wii|B}}, as they cause no damage to the leader, although they also make the leader invulnerable to other [[enemy]] attacks.


==Ways to win==
==Ways to win==
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*Taking the opponent's marble to the Onion. Pikmin cannot carry their own marble.
*Taking the opponent's marble to the Onion. Pikmin cannot carry their own marble.
*The opponent suffers a [[Pikmin extinction]]. This can happen from Pikmin in-fighting or otherwise.
*The opponent suffers a [[Pikmin extinction]]. This can happen from Pikmin in-fighting or otherwise.
*The opponent's captain is down.
*The opponent's leader is down.


==Arenas==
==Arenas==
{{ToDo|Upload an excerpt from the theme.}}
The players can choose one of ten maps. Every level uses [[Music (Pikmin 2)#Battle theme|the same music]]. Unlike the [[cave]]s in story mode, these are not generated randomly, with the exception of the [[Dim Labyrinth]]. Instead, one of three (two for the [[Carpet Plain]]) fixed layouts is chosen.
The players can choose one of ten maps. Every level has the same [[music]]. Unlike the [[cave]]s in story mode, these are not generated randomly, with the exception of the [[Dim Labyrinth]]. Instead, one of three (two for the [[Carpet Plain]]) fixed layouts is chosen.


<gallery perrow="5">
<gallery perrow="5">
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|[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground [[Maturity|bloom]] into flowers.
|[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground [[Maturity|bloom]] into flowers.
|-
|-
|[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's captain and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the captain's whistle, and, if their Pikmin are affected by the ultra-spicy spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the captain and Pikmin are fully visible on the collecting player's portion of the screen.
|[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the leader's whistle, and, if their Pikmin are affected by the ultra-spicy spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the leader and Pikmin are fully visible on the collecting player's portion of the screen.
|-
|-
|[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra-bitter spray]] || Grants one dose of ultra-bitter spray.
|[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra-bitter spray]] || Grants one dose of ultra-bitter spray.
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*"Use your sprays wisely to turn the tide of battle!"
*"Use your sprays wisely to turn the tide of battle!"
*"You can't pluck, throw or spray while engaging enemy Pikmin."
*"You can't pluck, throw or spray while engaging enemy Pikmin."
*"Get a cherry for one roulette spin. You can store up to four." <ref>While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this leads to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby).</ref>
*"Get a cherry for one roulette spin. You can store up to four."<ref>While technically, it is true that there can be up to four roulette wheel ''spins'' in queue, this leads to players believing they can only have four ''powers'' in queue, when they can actually have five (the four queued spins plus the current power on standby).</ref>


==Strategies==
==Strategies==
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===Cherry siege===
===Cherry siege===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the Onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


===Pikmin rush===
===Pikmin rush===
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==Victories==
==Victories==
[[Image:2-player reactions.png|thumb|right|80px|Facial expressions for each of the captains.]]
[[Image:2-player reactions.png|thumb|right|80px|Facial expressions for each of the leaders.]]
The [[Leader|Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be quite angry.
The [[leader]]s' faces on the main 2-player Battle screen change depending on the current score leader. If one player is one point ahead, that player's leader will smile, and the other leader will frown. If a player is three points ahead, their leader will grin, and the other will be quite angry.
If the scores are the same for both players, both captains will have a neutral expression.
If the scores are the same for both players, both leaders will have a neutral expression.


Whenever a player has 3 marbles, their Pikmin will chant the corresponding captain's name, "''O-ri-ma!''" or "''Ru-i!''", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground.
Whenever a player has 3 marbles, their Pikmin will chant the corresponding leader's name, "''O-ri-ma!''" or "''Ru-i!''", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground.


Each captain has his own victory tune. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the captain's names will be called out by the Pikmin. The tune changes with each type of tie.
Each leader has his own [[Music (Pikmin 2)#Endings|victory tune]]. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the leader's names will be called out by the Pikmin. The tune changes with each type of tie.


Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
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==Notes==
==Notes==
<references/>
{{refs}}


{{featured|{{date|23|September}}|{{date|23|February|2011}}}}
{{featured|{{date|23|September}}|{{date|23|February|2011}}}}
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