Loading screen: Difference between revisions

Differentiating the effects.
(Differentiating the effects.)
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===''Pikmin 2''===
===''Pikmin 2''===
{{p2}} uses a very similar loading screen to ''Pikmin'' for loading the areas, but has more loading screens. When loading a [[cave]]'s sublevel, either in story mode or [[Challenge Mode (Pikmin 2)|Challenge Mode]], a black screen with the name of the cave or level appears in white, and below it, in smaller text, the number of the sublevel.
{{p2}} uses a very similar area loading screen to ''Pikmin'' for loading the main areas, but the name is yellow, its highlights have small glares, and a rippling effect of the same text occurs behind the name. When loading a [[cave]]'s sublevel in story mode, the name in white will appear to fall and bounce one letter at a time into a rippling, dripping liquid over a black screen (although the effect only covers so much text; not all letters in the [[Subterranean Complex]] produce this effect). Below that is the name of the sublevel. The same screen occurs while loading a [[Challenge Mode (Pikmin 2)|Challenge Mode]] level, except instead of the liquid effect there is a cloud of red and orange squares that slowly pulsate behind the text.


Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied on it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that there is a [[random]] advisory for the game mode. This screen only disappears when either player presses {{button|gcn|A|wii|A}}, or automatically 10 seconds after the game is done loading.
Before loading a [[2-Player Battle]] stage, the game shows a different loading screen. The stage's name appears at the top, with a fire effect applied behind it. Just under it, the text "Loading..." appears aligned to the right. The second half of the screen has a large box of information. The top of the box lists the two marble-related win conditions, and under that there is a [[random]] advisory for the game mode. This screen only disappears when either player presses {{button|gcn|A|wii|A}}, or automatically 10 seconds after the game is done loading.


===''Pikmin 3''===
===''Pikmin 3''===
When loading an area in {{p3}}, a familiar black screen with the area's name in white appears. At the bottom, there is a [[random]]ly-picked gameplay tip, preceded by an relevant icon. The same screen appears in [[Bingo Battle]], and in [[Mission Mode]], the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment. After this screen comes the [[Menu#Title screen|title screen]].
When loading an area in {{p3}}, a familiar black screen with the area's name in white appears, with a subtle reflection and rippling behind it. At the bottom, there is a [[random]]ly-picked gameplay tip, preceded by an relevant icon. The same screen appears in [[Bingo Battle]], and in [[Mission Mode]], the screen is the same, except it also writes down the type of mission under the level's name. Besides the area loading screens, the game also shows a screen with a static image of a few Pikmin in a green environment when loading the whole game. A loading icon will also appear with a silhouetted Red Pikmin running along a loading wheel. After this screen comes the [[Menu#Title screen|title screen]].


==Tip==
==Tip==
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