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(Improved and added a couple new things.) |
(All of these added map images are direct textures.) |
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{{todo|Confirm if Olimar's "happy" icon, Louie's "happy" icon, and Louie's "sad" icon are unused. Also, find out if Olimar and Louie's icons were in the game, unused, before DLC pack 3 (which features them). Also, check if the icons found in the demo of ''Pikmin 3 Deluxe'' are also in the final game's files.}} | {{todo|Confirm if Olimar's "happy" icon, Louie's "happy" icon, and Louie's "sad" icon are unused. Also, find out if Olimar and Louie's icons were in the game, unused, before DLC pack 3 (which features them). Also, check if the icons found in the demo of ''Pikmin 3 Deluxe'' are also in the final game's files.}} | ||
There are several unused icons for expressions from [[Olimar]], [[Louie]], and, in {{p3d}}, [[the President]]. They are listed here: | There are several unused icons for expressions from [[Olimar]], [[Louie]], and, in {{p3d}}, [[the President]]. This also includes icons that are unused in the original ''Pikmin 3'', but are used in ''Pikmin 3 Deluxe''. They are all listed here: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Icon || Description | ! Icon || Description | ||
|- | |||
| [[File:Olimar happy icon.png]] || Olimar's "happy" icon. Unused before ''Pikmin 3 Deluxe''. | |||
|- | |- | ||
| [[File:Olimar mad icon.png]] || Olimar's "mad" icon. | | [[File:Olimar mad icon.png]] || Olimar's "mad" icon. | ||
|- | |- | ||
| [[File:Louie mad icon.png]] || Louie's "mad" icon. | | [[File:Louie happy icon.png]] || Louie's "happy" icon. Unused before ''Pikmin 3 Deluxe''. | ||
|- | |||
| [[File:Louie mad icon.png]] || Louie's "mad" icon. Unused before ''Pikmin 3 Deluxe''. | |||
|- | |- | ||
| [[File:President happy icon.png]] || The President's "happy" icon. | | [[File:President happy icon.png]] || The President's "happy" icon. | ||
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===Test images=== | ===Test images=== | ||
{{needs translation|Japanese}} | {{needs translation|Japanese}} | ||
There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline. The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions [[The | There are two unused test images in ''Pikmin 3 Deluxe''{{'s}} files that have no use in-game. One shows what appears to be the [[Flower Garden]] results screen, but with two layers of white Japanese text with a red outline. The other has three squares in a format similar to the Side Stories menu, and the roughly translated paragraph mentions ''[[The Night Juicer]]'', implying this would contain the three {{psm}}. It also has the same message as the second layer of text on the first one superimposed onto it. | ||
<gallery> | <gallery> | ||
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==Unused maps== | ==Unused maps== | ||
===Early Garden of Hope | Some early versions of used maps can be found in the files of ''Pikmin 3 Deluxe''. | ||
===Early versions=== | |||
;Early Garden of Hope | |||
{{todo|Note all differences.}} | {{todo|Note all differences.}} | ||
An early version of [[Garden of Hope]] can be found in ''Pikmin 3 Deluxe''{{'s}} files, as well as textures for test maps of it. The following changes can be noted: | An early version of [[Garden of Hope]] can be found in ''Pikmin 3 Deluxe''{{'s}} files, as well as textures for test maps of it. The following changes can be noted: | ||
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</gallery> | </gallery> | ||
;Early The Rustyard | |||
{{stub}} | {{stub}} | ||
An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | An early version of [[The Rustyard]] exists in {{p3d}}{{'s}} files. | ||
===Test maps=== | |||
{{stub}} | |||
Completely unique test maps can be found in ''Pikmin 3 Deluxe''{{'s}} files too, that presumably served to test certain mechanics. | |||
;"player_00" | |||
<code>player_00</code> is a square map. | |||
<gallery> | |||
Player 00 map.png|Map of <code>player 00</code>. | |||
</gallery> | |||
;"object_00" | |||
<code>object_00</code> is a map missing a model, and is only known from the textures for its overhead view. | |||
<gallery> | |||
object 00 map 1.png|The first texture for the map of it. | |||
object 00 map 2.png|The second texture for the map of it. | |||
</gallery> | |||
;"enemy_00" | |||
<code>enemy_00</code> is the largest of the test maps, and has two distinct environments, grass and snow. | |||
<gallery> | |||
enemy 00 map 1.png|Map of the main section. | |||
enemy 00 map 2.png|Map of the second largest section. | |||
enemy 00 map 3.png|Map of the first snowy corridor. | |||
enemy 00 map 4.png|Map of the main snowy section. | |||
enemy 00 map 5.png|Map of the second snowy corridor. | |||
</gallery> | |||
==Unused enemies== | ==Unused enemies== |
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