Treasure: Difference between revisions

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{{main|Treasure Hoard}}
{{main|Treasure Hoard}}


The '''Treasure Hoard''' is an in-game [[Menu#Treasure Hoard|menu]] in ''Pikmin 2'' that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, Olimar and the ship's notes and [[sales pitch]], and a dynamic view around the object using a free [[camera]] mode.
The '''Treasure Hoard''' is an in-game [[Piklopedia and Treasure Hoard menu|menu]] in ''Pikmin 2'' that lists all collected treasures. In this screen, the player is able to learn a treasure's value in Pokos, Olimar and the ship's notes and [[sales pitch]], and a dynamic view around the object using a free [[camera]] mode.


==Treasure Gauge==
==Treasure Gauge==
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* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.
* In ''Pikmin 2'', all treasures in the overworld [[Area|areas]] emit a faint oscillating sound, not unlike the ambient noises heard in [[Cave|caves]]. They only emit this sound while they are not being carried by Pikmin.
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
** When all the treasures in a sublevel are collected, those ambient noises will not play when the sublevel is visited again.
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the saved game selection menu for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>.
* It could be said that the [[Rubber Ugly]] is what represents treasures in ''Pikmin 2'', since it appears as the icon whenever the game needs to refer to treasures: it is the icon used on the [[saved game selection menu]] for the number of treasures, and the icon for the Treasure Hoard button while on the area selection screen. It is also the first treasure when listed alphabetically by the treasures' internal names (<code>ahiru</code>), and has the treasure ID of <code>0</code>.
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s.
* During a treasure collection cutscene in ''Pikmin 2'', all other treasures will be invisible.{{cite youtube|aMwSrcuCWbo|showing how other treasures become invisible during the collection cutscene|m=9|s=18}} This also happens in {{p1}} with [[ship part]]s.
* If ''Pikmin 2'' is edited so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]].
* If ''Pikmin 2'' is edited so that multiple of the same treasure can be collected in the same floor in [[Story Mode]], the first treasure that is collected will activate its respective cutscene, and any duplicates of that treasure collected after that will not activate the cutscene. Instead, they will prompt the sign with the treasure's [[Poko]] count, similarly to how treasures function in [[Challenge Mode (Pikmin 2)|Challenge Mode]].