Subterranean Complex: Difference between revisions

Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.
No edit summary
(Updated object count. Now it's been thoroughly read from the game files, and the list was output by a script. See Cave#Generation.)
Line 31: Line 31:
*'''Theme''': Snow
*'''Theme''': Snow
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Exhausted Superstick|y}}
** {{icon|Exhausted Superstick|y}} (partially buried)
**{{icon|Nouveau Table|y}}
** {{icon|Nouveau Table|y}} (fully buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Bumbling Snitchbug|y}} × 3 (1 drops from the sky in a dead end)
** {{icon|Bumbling Snitchbug|y}} × 3
**{{icon|Hairy Bulborb|y}} × 2
** {{icon|Hairy Bulborb|y}} × 2
**{{icon|Snow Bulborb|y}} × 9
** {{icon|Snow Bulborb|y}} × 9
*'''Obstacles''':
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps)
**{{icon|Gas pipe|y}} × 6
* '''Obstacles''':
*'''Others''':
** {{icon|Gas pipe|y}} × 6
**{{icon|Egg|y}} × 2 (drop from the sky in dead ends)
* '''Vegetation''':
** None
* '''Others''':
** {{icon|Egg|y}} × 2
 
The cave starts off with the first sublevel having a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance.
 
Start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]].


{{sublevel technical
{{sublevel technical
Line 73: Line 80:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The cave starts off with the first sublevel having a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
Start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]].
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Hairy Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Snow Bulborb|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Snow Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Bumbling Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 9
| {{icon|Gas pipe|y}}
| 1
| None
| "Hard" enemy spots
|-
| 10
| {{icon|Gas pipe|y}}
| 5
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Exhausted Superstick|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Nouveau Table|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 13
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 14
| {{icon|Bumbling Snitchbug|y}}
| 1
| Falls from the sky
| Dead ends
|-
| 15
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Network Mainbrain|y}}
** {{icon|Network Mainbrain|y}}
**{{icon|Spirit Flogger|y}}
** {{icon|Spirit Flogger|y}} (partially buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Careening Dirigibug|y}} × 3
** {{icon|Careening Dirigibug|y}} × 3
**{{icon|Swooping Snitchbug|y}} × 1
** {{icon|Swooping Snitchbug|y}} × 1
*'''Obstacles''':
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps)
**{{icon|Bomb-rock|y}} × 9 (3 drop from the sky in dead ends)
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Bomb-rock|y}} × 9
**{{icon|Glowstem|y}} (green) × 6
* '''Vegetation''':
**{{icon|Glowstem|y}} (red) × 6
** {{icon|Glowstem|y}} (green) × 6
*'''Others''':
** {{icon|Glowstem|y}} (red) × 6
**{{icon|Egg|y}} × 2 (in dead ends)
* '''Others''':
** {{icon|Egg|y}} × 2
 
The snow and poison have vanished here. Pikmin might fall off the floor when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.
 
The main focus on this level is on the various [[bomb-rock]]s. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground.
 
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].


{{sublevel technical
{{sublevel technical
Line 123: Line 239:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
The snow and poison have vanished here. Pikmin might fall off the floor when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
The main focus on this level is on the various [[bomb-rock]]s. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground.
! colspan="5" | The game spawns these "main" objects:
 
|-
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Careening Dirigibug|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Swooping Snitchbug|y}}
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Bomb-rock|y}}
| 2
| None
| "Hard" enemy spots
|-
| 4
| {{icon|Bomb-rock|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Glowstem|y}} (red)
| 6
| None
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Network Mainbrain|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Spirit Flogger|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|-
| 12
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Coiled Launcher|y}}
** {{icon|Coiled Launcher|y}}
**{{icon|Omega Flywheel|y}}
** {{icon|Omega Flywheel|y}} (partially buried)
**{{icon|Superstrong Stabilizer|y}} (inside the burrowed Armored Cannon Beetle Larva)
** {{icon|Superstrong Stabilizer|y}} (inside Armored Cannon Beetle Larva)
*'''Enemies''':
* '''Enemies''':
**{{icon|Armored Cannon Beetle Larva|y}} × 3 (1 stuck on the ground)
** {{icon|Armored Cannon Beetle Larva|y}} (buried) × 1
*'''Obstacles''':
** {{icon|Armored Cannon Beetle Larva|y}} (surface) × 2
**{{icon|Bomb-rock|y}} × 1 (drops from the sky in a dead end)
** {{icon|Mitite|y}} × 0 - 3 (groups of 10, from eggs or Honeywisps)
**{{icon|Fire geyser|y}} × 6
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Bomb-rock|y}} × 1
**{{icon|Glowstem|y}} (green) × 8
** {{icon|Fire geyser|y}} × 6
**{{icon|Glowstem|y}} (red) × 8
* '''Vegetation''':
**{{icon|Ivory Candypop Bud|y}} × 1
** {{icon|Glowstem|y}} (green) × 8
*'''Others''':
** {{icon|Glowstem|y}} (red) × 8
**{{icon|Egg|y}} × 3 (drop from the sky in dead ends)
** {{icon|Ivory Candypop Bud|y}} × 1
* '''Others''':
** {{icon|Egg|y}} × 3
 
This level has three [[Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When taking them down, make sure the beetles aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]].


{{sublevel technical
{{sublevel technical
Line 177: Line 383:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This level has three [[Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When taking them down, make sure the beetles aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]].
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Armored Cannon Beetle Larva|y}} (buried)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Superstrong Stabilizer|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| 1
| None
| "Special" enemy spots
|-
| 3
| {{icon|Ivory Candypop Bud|y}}
| 1
| None
| "Special" enemy spots
|-
| 4
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| 1
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Fire geyser|y}}
| 5
| None
| "Hard" enemy spots
|-
| 6
| {{icon|Fire geyser|y}}
| 1
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Glowstem|y}} (red)
| 8
| None
| Plant spots
|-
| 8
| {{icon|Glowstem|y}} (green)
| 8
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Omega Flywheel|y}}
| 1
| None
| Treasure spots
|-
| 10
| {{icon|Coiled Launcher|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Egg|y}}
| 3
| Falls from the sky
| Dead ends
|-
| 12
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
* '''Treasures''':
**None
** None
*'''Enemies''':
* '''Enemies''':
**None
** {{icon|Mitite|y}} × 0 - 6 (groups of 10, from eggs or Honeywisps)
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) × 10
** {{icon|Glowstem|y}} (green) × 10
**{{icon|Ivory Candypop Bud|y}} × 3
** {{icon|Ivory Candypop Bud|y}} × 3
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} × 6 (3 in dead ends)
** {{icon|Egg|y}} × 6
 
This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin.


{{sublevel technical
{{sublevel technical
Line 222: Line 524:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Ivory Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Egg|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 3
| {{icon|Glowstem|y}} (green)
| 10
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 4
| {{icon|Egg|y}}
| 3
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
Line 229: Line 569:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Adamantine Girdle|y}}
** {{icon|Adamantine Girdle|y}}
**{{icon|Mystical Disc|y}}
** {{icon|Mystical Disc|y}} (partially buried)
*'''Enemies''':
* '''Enemies''':
**{{icon|Volatile Dweevil|y}} × 8 (2 drop from the sky)
** {{icon|Volatile Dweevil|y}} × 8
*'''Obstacles''':
* '''Obstacles''':
**{{icon|Bomb-rock|y}} × 24 (9 drop from the sky)
** {{icon|Bomb-rock|y}} × 24
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) × 6
** {{icon|Glowstem|y}} (green) × 6
**{{icon|Glowstem|y}} (red) × 6
** {{icon|Glowstem|y}} (red) × 6
*'''Others''':
* '''Others''':
**None
** None
 
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] and [[bomb-rocks]] will fall when the Pikmin carry the treasures. Note that, although rare, it is possible for a bomb rock to fall near the starting location.{{cite web|https://clips.twitch.tv/BetterStrangeKathyJonCarnage|Twitch clip|Twitch|published={{date|14|August|2018}}|retrieved={{date|17|August|2018}}}}


{{sublevel technical
{{sublevel technical
Line 269: Line 611:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] and [[bomb-rocks]] will fall when the Pikmin carry the treasures. Note that, although rare, it is possible for a bomb rock to fall near the starting location.{{cite web|https://clips.twitch.tv/BetterStrangeKathyJonCarnage|Twitch clip|Twitch|published={{date|14|August|2018}}|retrieved={{date|17|August|2018}}}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Volatile Dweevil|y}}
| 3
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Volatile Dweevil|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 3
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| Falls from the sky
| "Hard" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 9
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 10
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 11
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 12
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 13
| {{icon|Bomb-rock|y}}
| 1
| Falls from the sky
| "Easy" enemy spots
|-
| 14
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 15
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
| 16
| {{icon|Bomb-rock|y}}
| 2
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 17
| {{icon|Glowstem|y}} (red)
| 6
| None
| Plant spots
|-
| 18
| {{icon|Glowstem|y}} (green)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 19
| {{icon|Mystical Disc|y}}
| 1
| None
| Treasure spots
|-
| 20
| {{icon|Adamantine Girdle|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 21
| {{icon|Volatile Dweevil|y}}
| 2
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Repair Juggernaut|y}}
** {{icon|Repair Juggernaut|y}}
**{{icon|Space Wave Receiver|y}}
** {{icon|Space Wave Receiver|y}}
**{{icon|Vacuum Processor|y}}
** {{icon|Vacuum Processor|y}}
*'''Enemies''':
* '''Enemies''':
**{{icon|Anode Beetle|y}} × 6
** {{icon|Anode Beetle|y}} × 6
**{{icon|Careening Dirigibug|y}} × 2
** {{icon|Careening Dirigibug|y}} × 2
**{{icon|Fiery Dweevil|y}} × 2
** {{icon|Fiery Dweevil|y}} × 2
**{{icon|Munge Dweevil|y}} × 2
** {{icon|Munge Dweevil|y}} × 2
*'''Obstacles''':
** {{icon|Mitite|y}} × 0 - 1 (groups of 10, from eggs or Honeywisps)
**{{icon|Gas pipe|y}} × 3
* '''Obstacles''':
*'''Plants and fungi''':
** {{icon|Gas pipe|y}} × 3
**{{icon|Glowstem|y}} (green) × 6
* '''Vegetation''':
**{{icon|Glowstem|y}} (red) × 6
** {{icon|Glowstem|y}} (green) × 6
*'''Others''':
** {{icon|Glowstem|y}} (red) × 6
**{{icon|Egg|y}} × 1 (in a dead end)
* '''Others''':
** {{icon|Egg|y}} × 1
 
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side – their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].
 
There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army.


{{sublevel technical
{{sublevel technical
Line 323: Line 814:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side – their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army.
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Careening Dirigibug|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Gas pipe|y}}
| 2
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Anode Beetle|y}}
| 6
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Fiery Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Munge Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Munge Dweevil|y}}
| 1
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Gas pipe|y}}
| 1
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 9
| {{icon|Glowstem|y}} (red)
| 6
| None
| Plant spots
|-
| 10
| {{icon|Glowstem|y}} (green)
| 6
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 11
| {{icon|Vacuum Processor|y}}
| 1
| None
| Treasure spots
|-
| 12
| {{icon|Space Wave Receiver|y}}
| 1
| None
| Treasure spots
|-
| 13
| {{icon|Repair Juggernaut|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Treasures''':
* '''Treasures''':
**{{icon|Furious Adhesive|y}}
** {{icon|Furious Adhesive|y}}
**{{icon|Indomitable CPU|y}} (inside stationary Gatling Groink)
** {{icon|Indomitable CPU|y}} (inside Gatling Groink)
**{{icon|Thirst Activator|y}} (US) / {{icon|Perfect Container|y}} (Europe) / {{icon|Alternative Reactor|y}} (Japan)
** {{icon|Thirst Activator|y}} (US) / {{icon|Perfect Container|y}} (Europe) / {{icon|Alternative Reactor|y}} (Japan)
*'''Enemies''':
* '''Enemies''':
**{{icon|Careening Dirigibug|y}} × 1
** {{icon|Careening Dirigibug|y}} × 1
**{{icon|Gatling Groink|y}} × 2 (1 stationary on pillar)
** {{icon|Gatling Groink|y}} (free) × 1
**{{icon|Volatile Dweevil|y}} × 2 (drops from the sky when Pikmin are carrying nearby)
** {{icon|Gatling Groink|y}} (pedestal) × 1
*'''Obstacles''':
** {{icon|Volatile Dweevil|y}} × 1 or more
**{{icon|Bomb-rock|y}} × 25
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps)
*'''Plants and fungi''':
* '''Obstacles''':
**{{icon|Glowstem|y}} (green) × 7
** {{icon|Bomb-rock|y}} × 25
**{{icon|Glowstem|y}} (red) × 7
* '''Vegetation''':
*'''Others''':
** {{icon|Glowstem|y}} (green) × 7
**{{icon|Egg|y}} × 2 (in dead ends)
** {{icon|Glowstem|y}} (red) × 7
* '''Others''':
** {{icon|Egg|y}} × 2
{{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}}
 
This level contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.
 
A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{sublevel technical
{{sublevel technical
Line 376: Line 974:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
{{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}}
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
 
|-
This level contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.
! colspan="5" | The game spawns these "main" objects:
 
|-
A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Indomitable CPU|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Gatling Groink|y}} (free)
| 1
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Careening Dirigibug|y}}
| 1
| None
| Cave unit seams
|-
| 4
| {{icon|Bomb-rock|y}}
| 4
| None
| "Hard" enemy spots
|-
| 5
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 6
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 7
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 8
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 9
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 10
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
| 11
| {{icon|Bomb-rock|y}}
| 3
| None
| "Easy" enemy spots
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 12
| {{icon|Glowstem|y}} (red)
| 7
| None
| Plant spots
|-
| 13
| {{icon|Glowstem|y}} (green)
| 7
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 14
| {{icon|Thirst Activator|y}} (US)<br>{{icon|Perfect Container|y}} (EU)<br>{{icon|Alternative Reactor|y}} (JP)
| 1
| None
| Treasure spots
|-
| 15
| {{icon|Furious Adhesive|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Egg|y}}
| 2
| None
| Dead ends
|-
| 17
| {{icon|Volatile Dweevil|y}}
| 1
| Falls from the sky
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 17
| {{icon|Volatile Dweevil|y}}
| 100%
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 8==
==Sublevel 8==
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
*'''Treasures''':
* '''Treasures''':
**None
** None
*'''Enemies''':
* '''Enemies''':
**None
** {{icon|Mitite|y}} &times; 0 - 7 (groups of 10, from eggs or Honeywisps)
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) &times; 12
** {{icon|Glowstem|y}} (green) &times; 12
**{{icon|Queen Candypop Bud|y}} &times; 2
** {{icon|Queen Candypop Bud|y}} &times; 2
**{{icon|Violet Candypop Bud|y}} &times; 3
** {{icon|Violet Candypop Bud|y}} &times; 3
*'''Others''':
* '''Others''':
**{{icon|Egg|y}} &times; 7 (1 drops from the sky in a dead end)
** {{icon|Egg|y}} &times; 7
 
Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface.


{{sublevel technical
{{sublevel technical
Line 426: Line 1,156:
}}
}}
}}
}}
 
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface.
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Queen Candypop Bud|y}}
| 2
| None
| "Hard" enemy spots
|-
| 2
| {{icon|Violet Candypop Bud|y}}
| 3
| None
| "Hard" enemy spots
|-
| 3
| {{icon|Egg|y}}
| 2
| None
| "Easy" enemy spots
|-
| 4
| {{icon|Egg|y}}
| 2
| None
| "Easy" enemy spots
|-
| 5
| {{icon|Egg|y}}
| 2
| None
| Cave unit seams
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 6
| {{icon|Glowstem|y}} (green)
| 12
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 7
| {{icon|Egg|y}}
| 1
| Falls from the sky
| Dead ends
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 9==
==Sublevel 9==
Line 433: Line 1,219:
*'''Theme''': Metal
*'''Theme''': Metal
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Treasures''':
* '''Treasures''':
**{{icon|Stellar Orb|y}} (inside the Man-at-Legs)
** {{icon|Stellar Orb|y}} (inside Man-at-Legs)
*'''Enemies''':
* '''Enemies''':
**{{icon|Man-at-Legs|y}} &times; 1
** {{icon|Man-at-Legs|y}} &times; 1
*'''Obstacles''':
* '''Obstacles''':
**None
** None
*'''Plants and fungi''':
* '''Vegetation''':
**{{icon|Glowstem|y}} (green) &times; 5
** {{icon|Glowstem|y}} (green) &times; 5
**{{icon|Glowstem|y}} (red) &times; 5
** {{icon|Glowstem|y}} (red) &times; 5
*'''Others''':
* '''Others''':
**None
** None
{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}
 
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state. However, it can still be bombarded with Pikmin when in its dormant state.
 
Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface.


{{sublevel technical
{{sublevel technical
Line 472: Line 1,263:
}}
}}
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Man-at-Legs|y}}
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Stellar Orb|y}}
| colspan="3" | Carried inside entry with ID 1
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 2
| {{icon|Glowstem|y}} (red)
| 5
| None
| Plant spots
|-
| 3
| {{icon|Glowstem|y}} (green)
| 5
| None
| Plant spots
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}
==Purple Pikmin and White Pikmin farming==
 
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state. However, it can still be bombarded with Pikmin when in its dormant state.
 
Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface.
 
==Note==
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.


By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not limited to a certain number of White or Purple Pikmin total.
By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not [[Candypop family#Maximum Pikmin requirement|limited]] to a certain number of White or Purple Pikmin total.


==Gallery==
==Gallery==